JackDrama
*A:M User*-
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Everything posted by JackDrama
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Very nice, Lagernt! Please, can You tell me how you did the lighting so I can learn more? A tutorial would be perfect!
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The cold never bothered him anyway
JackDrama replied to Rodney's topic in Work In Progress / Sweatbox
Perfect! I realy can't wait to see his latest version!!! And how long will it take you to complete him? Please Rodney, do you have any information for the combinination his parts and a screenshot? It is realy important! Right now, I started working on Marshmallow (Olaf's big ugly brother ). He's finished! He has morph targets, he can be downloaded, but he's not rigged. He can also hide his spikes from his body. After, someone will rig him using the LiteRig : http://www.hash.com/forums/index.php?showtopic=34228 As I warned you previously : I uploaded the hair/logs/branches, the latest version of the arm and textures at Post #15, because you did not downloaded some the files. Download them, please I didn't do any uploading mistake, I'm 100% sure about that. marshmallow.mdl -
The cold never bothered him anyway
JackDrama replied to Rodney's topic in Work In Progress / Sweatbox
Rodney, please let us know how things are going to be with Olaf, and also send us some sceenshots about this WIP. -
The cold never bothered him anyway
JackDrama replied to Rodney's topic in Work In Progress / Sweatbox
I'm very happy you're interested in that. Thank you. I uploaded the hair/logs/branches at the arm and textures post (Post #15). -
The cold never bothered him anyway
JackDrama replied to Rodney's topic in Work In Progress / Sweatbox
EXELENT!!! But who would be interested for combining his pecies? -
The cold never bothered him anyway
JackDrama replied to Rodney's topic in Work In Progress / Sweatbox
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The cold never bothered him anyway
JackDrama replied to Rodney's topic in Work In Progress / Sweatbox
I found a teaser trailer of the film ''Frozen'' and I thought we could get more ideas for his facial expresions and animations with that way (such as walkcycles, ect.) : ALSO, WE CAN DEVELOP THE MODEL BY BEING INSPIRED OF THIS ANIMATION (like johnl3d said: The character would be a lot of fun and have the different parts able to let go would work with some on/off poses). -
The cold never bothered him anyway
JackDrama replied to Rodney's topic in Work In Progress / Sweatbox
Thanks, Largento. You've created a very good looking head. But I'd like to keep Rodney's Olaf's body, buttons and feet. The head, eyes(everything including the iris and the white), eyelids, eyebrows, nose, teeth will be by Largento. The arms will be my models. But who will create his hair? Finaly, I decided to model the hair/logs/branches stuck at the top of his head. After, someone will rig him by using the LiteRig : http://www.hash.com/forums/index.php?showtopic=34228 Then his face will be rigged using LiteFace : http://www.hash.com/forums/index.php?showtopic=34474 Anyway I re-created my cartoony arm. Use the new version of my cartoony arm Rodney, please. I like how Largento created the snow material. But I also found and other texures, including ''carrot'',''arm'' and ''buttons''. please download the ''.bmp'' files for higher texure quality. Also his hair will be textured with the ''arm'' texture. arm.bmp carrot.bmp button1.bmp olaf_arm_new.mdl branches_new.mdl -
The cold never bothered him anyway
JackDrama replied to Rodney's topic in Work In Progress / Sweatbox
Now I also created an arm for your model, and I wanted to make it look a little bit more cartoony than in the movie. Next, I'll start finding more textures to put to your figure. olaf_arm.mdl -
The cold never bothered him anyway
JackDrama replied to Rodney's topic in Work In Progress / Sweatbox
I created a head for your model, but unfortunately it's not exacly the same with the original. Hope I helped, and I think you'll like it. And I also have a ''SHADED/WIREFRAME'' screen capture. WARNING: PLEASE, MODYFY IT IF IT DOESN'T LOOK GOOD Next, I'll start making his arms. olaf_head.mdl -
The cold never bothered him anyway
JackDrama replied to Rodney's topic in Work In Progress / Sweatbox
Great idea, Rodney. After someone remake the splineage of Olaf (a talented modeler for instance), maybe he can upload the finished version here: http://www.hash.com/forums/index.php?act=SF&s=&f=193 -
The cold never bothered him anyway
JackDrama replied to Rodney's topic in Work In Progress / Sweatbox
Can I download your model? Please. Olaf is my favourite character from ''Frozen''. -
Sports Day (2014 Open Games) February
JackDrama replied to Simon Edmondson's topic in Contests/Challenges
Thanks, NancyGormezano!!! -
Sports Day (2014 Open Games) February
JackDrama replied to Simon Edmondson's topic in Contests/Challenges
Thanks! But anyway, I'm happy that I found a format that you can hear and view too, which is ''.mov''. I'm happy I helped you, NancyGormezano. -
Sports Day (2014 Open Games) February
JackDrama replied to Simon Edmondson's topic in Contests/Challenges
Realy? Oh my god! What video codec are using while you're making your videos? I decided to export the movie in ''.mov'' and ''.mpg'' file. Hope I helped you. Sorry I uploaded the ''.mpg'' format twice. Tennis1.mov tennis.mpg -
Sports Day (2014 Open Games) February
JackDrama replied to Simon Edmondson's topic in Contests/Challenges
Now there is something I did last night! This is a funny tennis animation I've been working on this since yesterday. I hope you will like it! Tennis.AVI -
Your welcome. And robcat2075 is a very cool user too. Thanks to him for helping you get a better animator.
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Very interesting animations, Simon! Looks like you are very good at creating movements for your characters.
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AHA! Now I understand. ''.mov'' couldn't get the transparency set correctly. It's pretty close to that I expected at the begining! LOL. I don't know if it's possible in A:M 11 either, but it's sure in v17. But can we please return back in our chat? I think we started talking about programs instead of the new year. So what I decided to create is: A WALLPAPER WITH ''HAPPY NEW YEAR'' AVAILABLE FOR DOWNLOAD! Wallpaper.bmp
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Realy? It looks like all my problems solved after all. Thanks everyone for your comments.
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I have Windows XP. I was planing to use v15 it but I don't think my computer would play it very well. I think it would be better to use v11 in XP, because it's almost new. But I think we started talking about programs instead of the new year (which is the topic's goal). Can we please return back in our chat PLEASE? Happy new year, Fuchur.
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Oh my god! I didn't know that was so usual. I'm realy happy of your beta-testing. And almost everything don't crash but I have a problem with the ''.DXF'' importer which crashes (I think it's because the object has big size, and if it's a high poly model it's sure that I'm gonna have much bigger problems). (I'm using 11.1d+). And I have to be more careful nowdays (because sometimes very creepy things will happen if you do something wrong!(I think programmers always have to plan many things of what will happen if other things will happen, checking very carefuly their programming and writting too and also don't forget to program anything). (And I'm sometimes very curious about how a software works). But I'm very happy to hearing good news from you. Thanks!
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ANSWER IN FUCHUR'S COMMENT: Thanks, Fuchur! But the funny thing is that I feel like I'm the one who has a computer in that A:M's rendering system doesn't crash. LOL. This sounds like a great idea for ...(any kinds of filmmaking, like direct-to-film, cinema, ect.), and also it sounds very useful (image sequences for a film at development)! I thought you meant that Simon had exported the flash animation in seies of images. And I know that ''After Effects'' does lots of cool special effects. ANSWER AT SIMON'S COMMENT: Oh, my. Now I understand the trouble you have. I thought you tried to export the flash format by it's self a ''.mov'' format. And I knew it was imposible to apply a ''.mov'' format as a decal. (Sorry. ''.avi'' format wasn't what I meant. It was just my mistake). Thanks for explaining me what you exactly mean!
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Thank you very much, for teaching me how you did that. Sounds pretty much like that I suggested (decals in a single plane). Looks like I stated learning more about that kind of combination of 2D with 3D. Thanks! But why coun't you export the 2D anmiation as an ''.avi'' format? I think it would be much faster than crating series of images.