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Animation:Master

robcat2075

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robcat2075 last won the day on May 5

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Profile Information

  • Name
    Robert Holmén
  • Status
    Moderator
  • Location
    Dallas, Texas

Previous Fields

  • A:M version
    current
  • Hardware Platform
    Windows
  • System Description
    Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable
  • Programmer
    NO

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robcat2075's Achievements

Animation:Master

Animation:Master (10/10)

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Reputation

  1. When time ran out today at Live Answer Time, we were watching "Little Blabbermouse" (Friz Freleng 1940) Someone got paid to come up with all these bad puns! @Roger @Ganthofer @Yopachi
  2. It pays ye to bring your A:M questions to Live Answer Time at Noon CDT, Saturday May 9 2026! If no other issue is posed, we may endeavor to rig the eyelids of the Green M&M! Italian composer Giovanni Paisiello was born on this day in 1740. (seen here clearing the cache on his browser after his wife asks to use the computer.) Mandolin concerto in Eb Major
  3. Too bad there isn't a neighbor kid we can call to go in and punch the button.
  4. I'm not sure what you are doing. You're exporting something from something that is not A:M?
  5. I'm wondering why a children's book needs to look Noir. If i had to get a dozen images for a children's book... I'd call Rodney! Rodney is very clever doodler. He makes great-looking characters. If it needed to be hi-contrast I'm sure he could do that too. (I hope it's OK that I showed these )
  6. My hope for Rodney's AI venture is merely that it could do tedious tasks like taking a shape in OBJ form and making a proper lo-density spline MDL of it. I don't want it to be making scenes for me or generating characters, but if it could do the things that don't require creativity, that woudl be useful.
  7. After you get some sleep you could show it that splines can turn corners
  8. Short answer, every hair is like three or more CPs whose position needs to be recalculated on every frame, with motion and collisions and stiffness and weight, etc taken into account. A head of hair will easily be more points to track than most character models typically have.
  9. The extrusion experiments look promising. The colored square stuff is giving it improper ideas about modeling. A next step for the extrusions might be to show it how hooks work and see if it can use them reduce the spline density.
  10. No, a bigger video card won't help much for particle hair. It's mostly a CPU task. At least, when I went from CPU graphics to a real graphics card I didn't notice a change in such things. I suggest turning the Hair System's Realtime>Density down to as low as you can stand for styling purposes... and turn hair OFF for most modeling and animation tasks. (For any material change, do a Save on your PRJ to force the change to be recognized by its various uses in the Project.) On some computers, the real time appearance and speed MAY change depending on the Tool>Options>Global>Real-Time Driver setting. Try both to see if either is preferable. Like-wise, a Windows Compatibility Mode setting MAY improve some aspects of A:M performance. Those settings probably won't change anything but it's easy to try them.
  11. The Humble Bundle at the top of this thread ended long ago, but if you were waiting for a new Godot bundle... there is one: https://www.humblebundle.com/books/godot-game-development-zenva-books?mcID=102:69e26bd00c3c8df21d0506c2:ot:5cf2f1707ee2c9297f16ccee:1&linkID=69e26dd023b44f86fa06306f&utm_source=Humble+Bundle+Newsletter&utm_content=cta_button&utm_medium=email&utm_campaign=godotgamedevelopmentzenva_bookbundle
  12. It is at the very top of this thread
  13. Have you tried showing it the pre-stitched and post-stitched versions to see if it can learn that?
  14. That one is pretty good, but how did it know the correct use of five-pointers without a previous example like that?
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