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Hash, Inc. - Animation:Master

Caroline

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Everything posted by Caroline

  1. This is v13 - I can't help you with earlier, or a Mac
  2. A couple of ways: Either by Bump or Displacement decal, or use a material, (or just change the surface property roughness in the model). The manual entries for Bump / Displacment: http://www.hash.com/Technical_Reference/Ge.../DecalClipP.htm http://www.hash.com/Technical_Reference/Cu...isplacement.htm And the brilliant AMFeatures on surface properties, including roughness: http://wikiold.hash.com/amfeatures/publish...face+Properties I found a tutorial on creating Rust, from Enhance:AM: http://www.shaders.org/enhance:am/tutorial1.htm I haven't done that tutorial, although I might just have to go and do it now. You can download the AM_fBm texture from the Enhance:AM Animation Master section, the demo - enhanceam.exe, and when you install this, you can change the Material's Attribute to Plugin > AM_Noise > AM_fBm (By the way, does anybody have Enhance:AM who could recommend it?) Decals gives you a bit more control over the model, and renders much faster. To make a bump map, you just paint in shades of black, white, and grey to indicate the height. Difference between bump & displacement - if you do bump, then it doesn't actually move the pixels, whereas displacement does (??), so if you look at it in silhouette, the bumps won't show, but displacements will. To apply, you just apply a decal in the normal way, and change the Decal Image Type from Color to Bump or Displacement.
  3. To change the light type, you go to the actual Object in the PWS - you can't change the type in the choreography. But it should appear in the properties of the actual object.
  4. Have you tried closing A:M, then restarting it? Have you tried Help Menu > Reset Settings then restarting it? Normally one of those two will help.
  5. Hi, Jake, sorry, didn't see your post - have you got particles turned on for the render? (Hair is considered particles) You are right about the io exception error - I used my own grass photo when I did the tutorial. However, if you load this one into paint, and then save it into another name as a jpeg, it works.
  6. Great grass tutorial here: http://perso.orange.fr/ffave/e_herbes.htm
  7. Maybe you should start an 'old-timer' undocumented tips thread - I'm sure there are lots of little things that would speed up the day. I stumbled across it in this post and I haven't seen it before or since.
  8. I have to say that I never mastered Muhair, but Richard Harrowell's pointers here helped me a lot. I turned specularity off, and that helped too.
  9. It sounds as if you are creating the bone, but not telling A:M what control points (CPs) are attached to that bone. There is a video tutorial for Exercise 9 - Flower Power that takes you through making a very simple model, then attaching bones to that model and making the flower move: http://www.hash.com/VM/ This page has all the video tutorials that go with The Art Of Animation Master booklet, and Exercise 9 is the introductory bone one.
  10. I use Photoshop Elements. It's the 'cut down' version of Photoshop, and you can't do as complex alpha-channelling in it (you can still do it, but it's not quite as visual), but a lot of the functionality is the same. You can download a 30 day trial, and if you like it, lots of places sell it under the $100, especially if you're a student.
  11. If you click the "Show more than drivers" icon, circled in the picture, that should show groups, decals, etc, so you can control them. Edit: That circle was a bit large - I mean click the one in the circle with the red x through it
  12. I'm not sure about v10.5, but this is how you do it in v13: 1. In Project Workspace Right click Material > New Material 2. Right click the Material's Attribute > Change Type To > Combiner > Gradient 3. To enter those settings, assuming I'm looking at the right tutorial, change the properties for the Gradient, and enter 0s for Start and End, and 50% for the Edge Threshold. Click the + next to Gradient, and you have two attributes, so you can enter the Specular and Diffuse settings, etc, in those, as directed. To apply the material to the pumpkin, I'm guessing that you have a group for the pumpkin (I haven't done this tutorial in a long while), so you can just drag the material onto the pumpkin group. Same for the stalk. That would be a second material dragged onto the stalk group.
  13. Did you try the on-line reference? http://www.hash.com/Technical_Reference/Cu...Lens_Flares.htm and http://www.hash.com/Technical_Reference/Ge.../LensFlareP.htm There's a dozen pages on it in the new printed manual, a lot of pages given to something that I haven't tried yet. Let us know if you find out the 'secret'. Re-reading your post - are you doing it in the choreography, not the modelling window? Lights don't light in the modelling window, but they do in the choreography. You would have to render it as well to see the effect, I would think.
  14. I had a lot of trouble working out how to do this, and didn't really understand it until I saw Will Sutton's Decal video, which is 2 hours available for purchase from his logo just above, or from the Hash shop - the Siggraph 2006 video. Will has also written this tutorial: http://www.zandoria.com/uv.htm which is excellent, but in a complex area like this, a video is so much easier to understand. I have A:M Paint, which is also brilliant especially along seams, but I don't always use it. Sometimes I create the UV outline in A:M then paint it in Photoshop Elements or Twisted Brush, just like Will's tutorial above. It's a complex area, though, and needs a lot of time invested, and I'm still not good enough to publicly post decalled objects .
  15. Wait till you have to hang around for kids at dance / gym / soccer / party with only an internet cafe to entertain you. The amazing thing is that there are still so many new tutorials that I keep coming across. A:M just has a huge number of resources. The main one of course, being Rodney
  16. Thank you for taking the time to show that - it's so much more satisfying than just plonking a tooth into a gum. And the process is relevant for many other things too.
  17. That's beautiful - she'll love it. Will you have other things in it too, or just the straight castle (I mean like bats circling below, or stars or a cat walking, or some sign of the fair princess), they might be too distracting though.
  18. Colin Freeman's tutorials for making his son Cooper are great tutorials for modelling http://www.colins-loft.net/tutorials.html His eye modelling shows how to make a perfect sphere. Also, his Uber Eye is fantastic - here's a link to a picture that shows what it does: http://migrate.hash.com/forums/index.php?s...st&p=181457 And searching, I found a new one on me - it's a finished model that has a flaming iris: http://www.members.optusnet.com.au/~s_bruc...lamingIris.html And a cartoonly rigged eye: http://www.hash.com/amtutes/bootcamp/eyetut.html
  19. Well that is odd, because that black at the end, but fine while it was rendering, is exactly what happened with mine. I wonder if it's to do with the 'Pro' bit. Because I bought Pro last week. But mine's fine now on Pro 7.1.5. If you find out what it is, do let us know! Presumably it renders OK on tgas and avis?
  20. I had this problem at the weekend, after I upgraded my Quicktime to 7.1.6. What version of Quicktime are you running? (in QT- Help Menu > About Quicktime). If you're running QT 7.1.6 you can downgrade - see This Thread
  21. Hi, Eric - 5 point patches can be a bit odd sometimes. One of the tricks is to select your 5 points, and if the button does not activate, press the "." (period) key, then press it again. The "." key inverts the selection, so when you invert it back again, the button should be activated. On the rare occasions when that does not work, I have found hiding all but the few patches around the 5 points, and using the Lasso selection tool (Shift G) to select the 5 points works.
  22. I don't use sweeper, although I'd like to one day, but I did the first tutorial on the web site, and it worked for me. Did you create your cross section, and give it a named group? Then, create a path, highlight it, and go into Sweeper. Even though the dropdown for Cross-section on the dialogue window is blank, if you click the dropdown arrow, the named group should be there. It was for me anyway
  23. That's a great start - love the render.
  24. Information about the Treez plugin: http://www.hash.com/forums/index.php?showtopic=26049 There's a whole forum devoted to A:M features, so it is really good to go and surf here occasionally - I just saw one I'd forgotten about: http://www.hash.com/forums/index.php?showforum=112
  25. You could try the gold and silver from: http://perso.orange.fr/ffave/e_ressources.htm Some of the materials there use extra things that aren't available to download any more, but I think gold and silver are useable.
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