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A:M Stills (71,316 visits to this link)
363 topics in this forum
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- 2 replies
- 1.1k views
I just noticed that there are more real-time render increments now 1,4,16,32,64, adaptive
Last reply by Rodney, -
- 3 replies
- 847 views
Here's some strange behavior I discovered over the weekend, although it was on the Mac and I haven't tested it on the pc side as yet. With toon render on, and a hole created with a Boolean cutter, when an object is viewed through the Boolean cutter hole the object has no toon lines. It's a minor problem that I can solve at the compositing stage but I wonder if it's worth an A:M Report? On the other hand if anyone has anything to add that would clarify this that would be nice too.
Last reply by Gerry, -
- 12 replies
- 2k views
Hi guys, Been on a hiatus because I was very busy with art school. I got a 1 week break so I might as well continue the work that I had previously put on hold... I had a nagging problem with some cho files having these nameless 'phantom' models in the Project Workspace three under the Choreographies 'branch'. They're not inside the choreographies, but they have the same hierarchy level with the chor files but they just came out of nowhere and seem to procreate themselves each time I save the chor. This is what I'm talking about. And this is the .cho file in question 004.cho The linked model files of the .cho were intentionally left out…
Last reply by NancyGormezano, -
- 7 replies
- 1.5k views
this has been a curse for me, making some files never reopen. Everytime I use the same chor or model it adds rotoscopes that are severly slowing me down. Any quick fix? Cause at this point I am ready to delete a months work.
Last reply by robcat2075, -
- 14 replies
- 2k views
I've signed up for a monthly subscription for the Society of Visual Storytelling - excellent instructors, with the most amazing excellent, creative students, & interesting courses! (I am such a noob). Every month (third Thursday) they have a contest. This month (October), the prompt was "None of the animals could believe their eyes. The aircraft worked! For the first time, Ostrich was actually flying." I entered at the last moment (first time), and my entry was not finished. So I've continued to work on it .Still not done, as I don't feel like the illustration tells a good enough story. But I'm tired of it, so I probably won't go any further. Here is what I …
Last reply by NancyGormezano, -
- 9 replies
- 5.2k views
Hi guys! Here's our new minishort clip. Corona related GREETINGS, stay safe. FYI: Everything was completely one in A:M, except for compositing (AE) and sound etiting (Samplitude).
Last reply by Malo, -
- 1 follower
- 10 replies
- 3.1k views
Hi my name is David. My first post and first clip done in AM. It took about eight months. Its a Christian based animation so if that is not your thing please don't be offended. Sorry I took the link down. Video no longer on youtube.
Last reply by DavidDenzill, -
- 5 replies
- 1.1k views
Congratulations to Will Sutton for stealing the show on the mascot contest. Here are/were my two additions. 1)Motormouth... this is the alternate version I debated over entering. An old character I repurposed for the contest. Used a MatCap ambient shader on the car paint which I think works pretty well. 2) Kitty Kat- this was done very quickly, and was a test using A:M Paint to control the color and length of the fur. I hope to finish her up and do some animation with it. Kitty Kat cartoon on label by Shane Glines. Both did very very poorly in the voting- but I wasn't in it to win... just happy to participate. I'd like to thank the one other person who gave…
Last reply by Animus, -
- 6 replies
- 4.7k views
Hi guys and gals. I finished a couple of videos. I wish I had more time. Could easily spend hours on a few frames to get smoother animation. Other things I would like to do is change is my rig to one of the pre made AM ones. My rig feels to stiff. If I had more time I would learn more about AM particles and also add alot more texturing. I can fully understand why it takes hundreds of people to make animated movies. I want to make more of these videos when I have time and would appreciate any comments and suggestions to improve. Thanks
Last reply by DavidDenzill, -
- 7 replies
- 1.5k views
Hi friends I am proud to present my new website. It is all about free textures and HDRI environments. I have put a lot of work into the content, and I hope to add more regularly. The textures are high res and tileable. The HDRI's are also high res, and comes with matching backplates www.nordicFX.net also feel free to follow me on twitter where I am going to post updates: www.twitter.com/nordicfxnet If you spot any spelling errors or bad sentence structure/wording, please let me know Best regards Stian
Last reply by Gerry, -
- 2 replies
- 197 views
NY69_FinalCut_Sub-3_0000-1800.mp4 I created models, decals, actions, and set choreography in AM, then exported MDD data to apply particles, set camera position, lighting, rendering and Editing in Blender. Happy New Year 2026!
Last reply by robcat2075, -
- 20 replies
- 3.5k views
Hey everyone. I completed my next animated short. It's a game parody of the "World of Tanks" video game. It's always a good feeling to complete a project. xhttps://www.youtube.com/watch?v=YnLGcQ38xO0 Cheers, William
Last reply by Mitovo, -
- 4 replies
- 4.4k views
This is the scene I animated for Kevin Detwiler's production of "Adventures with Boomer". You've heard of a "take" and a "double take". Cary Grant once landed a triple take in "Arsenic and Old Lace." This scene, however, contains a world record... septuple take! The voice-over narration is part of the framing device in which a grandfather is telling stories to his grandson. The characters and models were created by Kevin Detwiler in Animation:Master. The terrain backgrounds were created in Vue.
Last reply by detbear, -
- 8 replies
- 1.4k views
Have had difficulties with mystery channels appearing in the PWS ( I hope I'm using the right word with channels ? ) and the rotate handles on bones suddenly growing very large but never known what might be the cause. Yesterday morning, I went through all the models in the chor and deleted the oddities then worked on the walk of one of the figures, having hid the other models. In the evening I unhid the others and prepared to render it out, only to find that the mystery channels had reappeared, along with the elongated roll handles. I've circled both in this screen grab. The problem seemed to come about when the models were group selected in the PWS…
Last reply by NancyGormezano, -
Mystic mist
by Tore- 1 follower
- 8 replies
- 1.1k views
I used a volumetric mist object the other day, and came across a lot of settings that I haven't been able to find an explanation for anywhere. Not in the tech ref, nor here in the forum. Anyone got any idea what "mistiness" does? Or "sampling rate"? Or "Height" x 2 (not the one in transform)? Help would be much appreciated :-)
Last reply by RU2D4, -
- 5 replies
- 1.1k views
Here's a scan of an article I got into the current issue of The Cartoon!st, the newsletter of the National Cartoonists Society, about doing the Plympton Animation Jam. Got a plug for A:M in the photo caption.
Last reply by Meowx, -
- 2 followers
- 28 replies
- 3k views
I noticed a couple big set backs using decals for camera projection mapping besides the spastic positioning of the decal which is easy enough to use the numeric inputs... Low angled patches don't receive decals. Decals only apply to what is visible in the scene so your limited to just what is initially in the scene. Is there another way to do this besides decals?
Last reply by pixelplucker, -
- 12 replies
- 346 views
Hi Guys, By request I put together a video showing my process for lighting a scene using Radiosity in A:M, hope it's helpful. Mike
Last reply by Michael Brennan, -
Hi Hashers here is a project I will be working on over the next yr or more.. I will be posting updates as much as I can.. here are the concept models am working on... for a short animation. More to come......
Last reply by pixelmech, -
- 2 followers
- 64 replies
- 13.5k views
hello hashers, we've just finished the summer commercial for SATURN. check it out... a short description: Finally! The Smith family is longing for relaxation and out for holiday adventures in the "GEILLORCA" bargain oasis. One thing's for sure - their neighbours will be envious... greetings, mike and jo and the crew
Last reply by jo b., -
New Creature 1 2 3
by cory- 2 followers
- 120 replies
- 14.2k views
I had to put down the mouth and eyeball creatures for a little and work on this project. It's a new creature for a possible small budget feature length movie. I still have a lot of work to do, but this is the start... http://home.alltel.net/collinsfamily04/meatbug.mov and the sketch I made... http://home.alltel.net/collinsfamily04/meatbug.jpg It's mostly based on the sketch with a few changes. Which head looks better, the one on the model in the movie file or the sketch? I like the sketch myself, what do you guys think? Should I go with the muscles as seperate entities or should I try to wrap a solid mesh in the same shape? Isn't there some sort of shr…
Last reply by cstanton, -
- 1 follower
- 12 replies
- 5.5k views
deleted
Last reply by Tore, -
- 0 replies
- 3.7k views
Even squirrels bent on world domination require help every now and then. Here are Dick and Mongo waiting for their new job interview. Produce_0.mp4
Last reply by ChuckGram, -
- 16 replies
- 2.8k views
Hey Guys..... I've got a bunch of things in the works. Sorry that I haven't been around as much as I would like. I completed a new Animated short project and it is up over at YouTube. If you have a few seconds and would like to check it out, here is the link: xwww.youtube.com/watch?v=1IWYZcI7egE Kevin
Last reply by detbear, -
- 8 replies
- 3.6k views
Hey Everyone. After a really long production......I'm proud to announce that my latest "Short Animation" is finished and published on my Youtube channel. The Link is here: xhttps://www.youtube.com/watch?v=KUTEbe6HyC0
Last reply by pixelplucker, -
- 2 followers
- 27 replies
- 6.5k views
Hi freaks! After a pretty long abscence from Animation Master, we finally did a project again with a whole lot of A:M usage involved. It's a (web-) commercial for a company called "Lieferheld" (which some of you might know as "Delivery Hero"). All characters have been modelled, rigged, shaded, animated and rendered with A:M, backgrounds have been created with softimage and Modo. We kindly invite you to have a look at it: Lots of greetings, Elm.
Last reply by Mitovo, -
- 7 replies
- 2.1k views
it´s that time of the year, on wednesday starts the prolight & sound exhibition in frankfurt and i made an animation with the cameo mascot. this year it was extra fun for me since the theme was led-bars, and i had the idea of using an led-bar as a light saber. i rendered 4 passes, one for the color with shadows, ao, reflections and everything, one for the shadow, one for the depth map and one for the alpha channel. the bridge was made in c4d, exported as an obj and loaded in after effects into element 3D and repeated endlessly, the actual 3D object is just a short segment. this saved a lot of render time and animation time, since i could animate the charac…
Last reply by johnl3d, -
- 3 replies
- 1.7k views
Made with Hash Animation Master, of course. Only the best for us! Hope you like it. SMF 2 Chapter 1 - The Squirrel's Nuts - YouTube
Last reply by ChuckGram, -
- 2 followers
- 232 replies
- 31.3k views
[MOD NOTE: Don't miss the many WIP images throughout this thread!] Hello friends So I have finally started a personal project I have wanted to do for a very long time. It has been put on hold several times due to lack of reference. The model I'm working on is Nidaros Cathedral (Nidarosdomen), which is an very beautiful cathedral in downtown Trondheim (20min bus travel from my home). I have just started modeling the west front. Even at this point I have no clue on how much work I have taken upon But I love every part of the process from Wikipedia from Wikipedia updated 10.09.10 …
Last reply by thejobe, -
- 1 follower
- 5 replies
- 1.2k views
If you're running the latest version of OS X, you have access to the new Mac App Store. There's a free application in there called "Art Text Lite." It reminds me a little of an old application called TypeStyler that I used to use in the old days. Anyway, the free version comes with several preset styles. If you make a circle and apply the styles to them, you can then save out large resolution spheres that you can use with the Matcap shader! (Make sure your final image is square and has a black background.) If you spend the $20 for the full version, you have access to even more preset styles and you can customize your own.
Last reply by nimblepix, -
- 91 replies
- 13.1k views
Hi all I have been trying to create a model of niomi as a pet project to see if I can create a believable model of someone. Here is the untextured face. any comments are welcomed luv pat niomi2.jpg_
Last reply by sonofpat, -
- 17 replies
- 2.7k views
I was just watching a tutorial on Trapcode Form 2 for Adobe After Effects... it now lets you apply it's effect to an obj, and an obj sequence. Cool! Any ideas how I can get A:M an animated OBJ sequence out of A:M? Is this a possible feature request? Here's the tutorial: http://www.redgiantsoftware.com/videos/get...arted/item/258/
Last reply by Elm, -
- 7 replies
- 5k views
I recently started a small project with a puppit I made of some garden strings and velvet. They were a bit moveable, but I had no idea to set it up with the right stability to make a movie of it. Then I reminded the one_frame_button of my Cad camera. So I made some surounding and tried some pictures. My first attempts were a bit fraggy, as I had no idea to make the puppit straight for a longer period. Then I found some small magnets, and used coins to move the feet as parts for the walk trace. It all looks a bit chunky, as I had hardly an idea how much frames needed a walk pose, or a still. This was made with a range of 600 frames. 😏 pino.avi
Last reply by robcat2075, -
- 1 reply
- 512 views
The one-legged jump! A new render of my animation for the fifth assignment at AnimationMentor, 20 years ago this week. The assignment was to do one long jump and at least two short ones. Now with sound effects i made myself! (animated in Animation:Master, of course)
Last reply by threedslider, -
- 1 follower
- 144 replies
- 31.6k views
ZBrush 2 has arrived and AM has gone through so major alterations so I'm re documenting my AM to ZB and back pipeline. I've received a lot of queries about this so I thought I'd document it here. I'm going to check all of the asumptions I made when I originally mapped out the process a year and a half ago. 5 point patches are not particularly well handled in the obj exporter of the current version. I used to go back to version 8.5(which has a great obj exporter) but this afternoon I had an epiphany. By exporting to AVA and reimporting the model AM will maintain UV's while creating two 4 point patches wherever there are 5 point patches. You can then export the AVA bas…
Last reply by JohnArtbox, -
- 8 replies
- 4.7k views
What is Parallel Reload? I didn't know when I made this opening title and I don't know today but it is something important you need to know if you have the giant enterprise switch by Northern Telecom AKA the Meridian 1. I did this while working at Nortel in 1997 or '98. This was my first attempt at rigorously accurate mechanical modeling. I found the original project elements while looking through my debris and have re-rendered it in HD for modern eyes. For the most part, the original PRJ done in v6 loaded right up in v18. I just had to revisit a few of the animation curves and refind a few image files. The many long, thin horizontal lines …
Last reply by robcat2075, -
- 3 replies
- 7.4k views
It boarders on an R rating, you need to be signed in to Youtube to watch it. Comments welcome! https://www.youtube.com/watch?v=tqWZxUBa4MM
Last reply by John Bigboote, -
- 5 replies
- 1.6k views
Friends ..... My eyes must be deceiving me ... where do I disable the gravity in the particle system (streaks)?
Last reply by Xtaz, -
- 3 replies
- 1.1k views
Hey guys, sorry if the topic description made it sound like a 'marijuana reference'... I use patch images a lot, they RULE! And lately I have been playing with eXporting A:M data so I can use it in Element 3D, Cinema 4D (Maybe I AM stoned!) and trying to get A:M/bake imagery to play nice with polygonal UVW placements(making slit-wrist motions!) and I notice that patch images seem to be 'immune' to the whole baking process. ALSO- any links to some good tuts on this subject?
Last reply by Rodney, -
- 5 replies
- 1.3k views
I used AM waaay back, now I'm thinking of getting back to it. But I need to know if I can export to a particular game engine/platform, Panda3d. I see Patchwork3d exports directX, this is perfect (or so I hope) as Panda3d has import capabilities for DirectX files. But before I plunk down the cash, does anyone have a character I could do some testing with? Anything with some simple animations that have been exported into DirectX with this plugin? If anyone could send me one or direct me to a download, I would most appreciate it, thanks! Martan
Last reply by martan, -
- 2 followers
- 38 replies
- 5.7k views
drawing contest for "pendulum" http://2danimator.ru/showthread.php?t=5287 "... and now the music and a scrolling ..." Loops http://www.hash.com/forums/uploads/monthly_05_2013/post-1010-1368858516.gif http://www.yapfiles.ru/files/343361/pendulum2.swf
Last reply by serg2, -
- 1 follower
- 7 replies
- 2.6k views
Yet another model in the Thomas & Friends family Percy the Small Engine *edit* I am going to lower the reflections in the body in future renders
Last reply by robcat2075, -
- 1 follower
- 18 replies
- 2.7k views
I was reading de Rodney's post about WIP banner in the jobs forum... and I thought of a project based in wood gears and perpetual motion machine .... here is it ... no keyframes in this animation as you can see in the image below ... all moviments are based in expressions. I'll post the project tomorrow ... it's on my office's machine. engrenagem.mov
Last reply by Rodney, -
- 7 replies
- 1.5k views
I retrieved this c. 2004 work via the Wayback machine and felt it ought to be seen again. That's genuine A:M hair, expertly done. Great work Phil, where ever you are!
Last reply by mouseman, -
Photon Room 1 2
by ypoissant- 70 replies
- 9k views
Here is a work in progress. This a kid room. The project is a collaboration with Tony Matias (who signs Tony on the list). I plan to use this scene as a basis for the "Interior Global Illumination using Photon Mapping" tutorial. This is not quite the latest render but close to it. Any comments are appreciated.
Last reply by Mega, -
- 1 follower
- 13 replies
- 2.2k views
hi all, here is a preview of my new shader that i am developing. its a physical sky shader based on "preetham´s" paper. at the moment it is only an ambient shader that can be applied on an "environment sphere" for background renderings. it can be controlled by a light or by date, time, longitudes and lattitudes. i hope it can be also implemented for sampling an ambient occlusion environment, so that we also have one more option in the "global ambience" slot... Physical Sky Update!: Physical Sky Update
Last reply by mtpeak2, -
- 8 replies
- 2.5k views
Here is my contribute to this contest Work In Progress. I took the second number of the "Dark Side Of The Moon" album "On The Run". https://www.dropbox.com/scl/fi/n76j0nuf82wplyyh8i6ll/synchron00.mp4?rlkey=42ol2ivt0g14exrpjei1wp0gt&dl=0 😽
Last reply by Madfox, -
- 2 replies
- 4.1k views
Pit Kart Tool Box
Last reply by itsjustme, -
- 2 followers
- 17 replies
- 3.1k views
A little polar bear I am working on for a personal project.
Last reply by william hennes, -
- 1 reply
- 2.5k views
Hi! I just thought I'd share a project I've been working on that combines A:M techniques with Final Cut Pro. This was a great opportunity to experiment with Animation Master with an "anything goes" attitude! A very liberating experience but even more liberating to have it completed. -Adam Video: https://youtu.be/iYShjTEmg8k
Last reply by Rodney,