Showcase
Subforums
-
- No posts here yet
-
A:M Stills (71,316 visits to this link)
363 topics in this forum
-
- 5 replies
- 1.6k views
Friends ..... My eyes must be deceiving me ... where do I disable the gravity in the particle system (streaks)?
Last reply by Xtaz, -
- 5 replies
- 1.6k views
I occassionally get this security alert when browsing here. A:M16a is usually running in the background so I'm not sure where this alert originates but I am wondering what it is.
Last reply by Glob Studios, -
- 5 replies
- 1.6k views
Plugging away steadily I'm trying to get to grips with smartskin. watched Roberts excellent video and making progress. A quick question though, Do I have to make a new SS for every joint as a separate relationship or, can they all be done in one reltionship ? eg, making an initial SS for right forearm can I make an SS for the wrist in the same window/relationship or does it have to be a new SS/relationship ? regards simon
Last reply by Simon Edmondson, -
- 4 replies
- 1.6k views
Trying to emulate stop motion in AM. lSZqfKnCRAU Direct Link: edited to fix Youtube link - robcat2075 and Rodney
Last reply by KJ'd Beast, -
- 1 follower
- 5 replies
- 1.6k views
My "Planes Trains Automobiles" Contest entry was an experiment in displacement mapping... The body of the car is just a simple spline form... All the surface details... the doors, the handles, the windows, the rubber and chrome trim... that is all made with displacement maps. There isn't an easy way to manually paint such maps in a paint program but it was easy to model the shapes on a flat plane. I put a white-to-black gradient on them and shot the arrangement with an orthogonal camera. That render to OpenEXR format was applied to the body to be the displacement map. I made maps that way for the front and back de…
Last reply by robcat2075, -
- 4 replies
- 1.6k views
I'd like to thank Al Trafalgar of 'Al's Greebles' from the Contributors Cue, for his great plumbing geometry. I made myself some new imagery for my Facebook page, and if anyone would like to borrow... feel free!
Last reply by TheSpleen, -
- 7 replies
- 1.6k views
look familiar to anyone whose_models.zip
Last reply by jirard, -
I finally completes the modeling of the Camaro SS. The tutorial will be online starting this weekend. Follow this topic to learn more. C&C are welcome .....
Last reply by nino banano, -
- 2 replies
- 1.6k views
Hello everyone ... Thought I would share something from my Facebook with you guys (Robert suggested that I should also post it here). Just a little backstory, the guy in his underwear was originally created for my website about 20 years ago and he has been with me ever since. He doesn't have a name other than I know him as "Wedgeeguy" (if he turned around then you would know why I call him that). Anywho, just thought I would share my latest creation with all of you. Hope that you enjoy and I hope that 2021 behaves itself. Happy New Year!
Last reply by ovni1, -
- 1 follower
- 5 replies
- 1.6k views
Hey Everyone. Ran across this story development video that includes Storyboard, Layout, Script, & final composite. Done in 2010. Detwiler_Story_Sample_800x450.mov All characters and props were done in A:M. Backgrounds(sky, desert, etc.) were done in Vue. The lighting of Animation Master and Vue were done seperately but matched together. Banditos were modeled/ textured by Will Sutton(awesome character work). I modeled Appalachian Al, but his texturing was done by John Henderson. Rigs were done by me, Will Sutton, and Robert Holmen. Storyboards, lighting, compositing was a rather difficult process. Even the shadows and AO were in sepera…
Last reply by Clipping Path Specialists, -
- 3 replies
- 1.6k views
Hello all! For those of you who may remember me, and remember my annual Thanksgiving videos, I did not stop doing them, and did not stop using Animation Master to make them! This one was done in a short amount of time (like usual because of procastination, but mainly because of my new school, new job, and life just becoming more busy). But I did not want anyone to think I forgot about you all. This community is the reason I still have the passion to animate and am pursuing it to this day by attending school to get a degree. You have to have that piece of paper to show you can do it, portfolios are only half the game. But there is so much for me to learn still a…
Last reply by robcat2075, -
- 7 replies
- 1.6k views
I was just wondering if Hash had any plans to update their import / export plugins and perhaps add some. I would be interested in an FBX export/import plugin as it's one of the standards and something I require (As I'm sure I'm not the only one). If not soon or not ever, I was also wondering if there was anyone else in the community that works with DX Studio and or Unity 3D and knows of a nice transition to use Animation Master in their game development pipeline. DX Studio uses .X files however I'm not to sure if the export is 100% compatible as I've not had much luck with it. This could be due to me not knowing what options I should be selecting as output…
Last reply by John Bigboote, -
- 2 replies
- 1.6k views
As seen on Youtube: eogVzChpVQk Created in A:M 2006 by StusMagicBox.
Last reply by Dpendleton77, -
- 10 replies
- 1.6k views
My short film "Garrett" ( http://www.hash.com/forums/index.php?showtopic=38926 ) was selected to be shown at the Hyart Film Festival this August. I just found out, now I have to figure out if I wish to go all the way out to Lovell, Wyoming to attend the festival. =) Yay. http://www.imdb.com/title/tt1867548/ http://www.wyomingtourism.org/overview/Hya...Festival/533108
Last reply by frosteternal, -
- 7 replies
- 1.5k views
Hash_History.PDF found this sorting old magazines
Last reply by Fuchur, -
- 7 replies
- 1.5k views
Hi friends I am proud to present my new website. It is all about free textures and HDRI environments. I have put a lot of work into the content, and I hope to add more regularly. The textures are high res and tileable. The HDRI's are also high res, and comes with matching backplates www.nordicFX.net also feel free to follow me on twitter where I am going to post updates: www.twitter.com/nordicfxnet If you spot any spelling errors or bad sentence structure/wording, please let me know Best regards Stian
Last reply by Gerry, -
- 9 replies
- 1.5k views
hi, Any one know a simple way to repeat 11 frames of an automated decal back and forth for 20 seconds? There is no repeat I can see. Thanks, Rusty
Last reply by rusty, -
- 6 replies
- 1.5k views
This was the first project I did in AM. My nephew was trying to make a career as a racing driver and this was an attempt at raising some sponsorship. It was only intended as a fist pass at the idea and, if the company was interested, then we'd get the polished version done. It never got finished because, they were interested at first but, just as we started to look into it more, two of their marketing dept died with stress related problems so we got lost in the process. The nephew, Ben Clucas, then 17/18 now 29, is still working as a racing driver, albeit not on the plane initially hoped for. There are lots of clips of him on Youtube, including an amazing race a…
Last reply by Simon Edmondson, -
I have been working to much 6 days a week 65 to 70 hrs a week.I Have not posted in a while .I still come and check out the Great stuff created by everyone had a little free time made this Simple beer can
Last reply by robcat2075, -
- 4 replies
- 1.5k views
As threatened. The second ever project in AM. This was the original version. It later got re animated and edited down to three days rather than five but, that version has some horrible compression artefacts on it and still has a large file size. This has been chopped a bit but ( WARNING ), the music is still as annoying as ever. There are many things I'd change if I did it now but I was pleased with it at the time. ( about 9-10 years ago). I still like the idea though. The figure models were adapted off the CD at that time. Rather inexpertly, as you can tell. simonLC_320.mov
Last reply by Bruce Del Porte, -
- 9 replies
- 1.5k views
Steffen Gross tests unique opportunities animate parameters in plugin SimCloth. The original idea was to make a melting objects or breathing. Test: Note: SMART SETTING - i change parameters (Stretch Stiffness & Shear Stiffness) in mode -> BEND TYPE= BEND SPRINGS, BUT!!!! Before symulating i set parameter BEND TYPE = BEND ANGLE Maybe you do not provide a such ways But it turned out great!
Last reply by serg2, -
- 7 replies
- 1.5k views
this has been a curse for me, making some files never reopen. Everytime I use the same chor or model it adds rotoscopes that are severly slowing me down. Any quick fix? Cause at this point I am ready to delete a months work.
Last reply by robcat2075, -
- 8 replies
- 1.5k views
In the past I have posted about 3D printing from A:M, however, this time I thought I would show some of the work from my day job and how A:M plays a big part in it. We recently finished work on ICE AGE LIVE. An ice show that will be touring Europe for the next few years. We designed and built the large puppets and costumes for the show. In order to reproduce the characters as accurately as possible, I took the original animation geometry from Blue Sky Studios into Animation Master, and after a bit of modification to fit human performers where necessary, I patterned directly off the digital character within A:M to create flat patterns for our fabric department …
Last reply by Rodney, -
- 1 follower
- 9 replies
- 1.5k views
Fun with the cloth wizard... this is the kind of stuff I do in the background while working on very dry corporate crap. Thanks for the Camaro model, Marcos! CAMARRO_small.mov
Last reply by RS3D, -
- 7 replies
- 1.5k views
I retrieved this c. 2004 work via the Wayback machine and felt it ought to be seen again. That's genuine A:M hair, expertly done. Great work Phil, where ever you are!
Last reply by mouseman, -
- 8 replies
- 1.4k views
In several chors, My Midge model won't show its bones in skeletal mode or cp's in muscle mode. If I pick through the bones in the pws I can manipulate them but that's really slow and cumbersome. The other models I've checked seem to be okay but this one keeps acting up. is there something I'm overlooking that would cause this to happen?
Last reply by NancyGormezano, -
- 6 replies
- 1.4k views
well I'm going deep in this tool and in my tests all bump maps are black .. is there some tip to create it ?
Last reply by Xtaz, -
- 7 replies
- 1.4k views
Nothing earth shattering; just a different way to layout patches based on the idea of retopolgy; i.e. using an existing model as a template for a new mesh. The first image shows the original model - the red hood of a 1955 Chevy truck - modeled by Stian and generously lent to me. As you can see he formed the surface in the typical fashion by drawing splines along the major contour lines. But as usual when you have a cylindrical/spherical detail in a rectangular surface you can't avoid generating 3 and/or 5 point patches; which, as you can see in the second image, sometimes are not realistically smooth no matter how much you tweak the bias handles. Believe me I tried. …
Last reply by R Reynolds, -
- 8 replies
- 1.4k views
I downloaded and played with Gerald (Fuchur)'s GREAT project from here: http://www.hash.com/forums/index.php?showt...cloth+soft+body LOVE playing with this stuff! I find it fascinating that every time I re-simulate I get different results- even with the blocks in the same initial position. BLOX.mov
Last reply by steve392, -
- 5 replies
- 1.4k views
Hi, I have a material that's supposed to create an atmosphere around a planet... however it won't work, its missing something. I need to create a green glow around these non-green spheres. Anyone have any ideas? Going to look at 'material effect' see if that's an option. Other wise I do not know how to make a material extend beyond the sphere it's attached to. Thanks, Rusty
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 1.4k views
I'll give you the kindle version of my newly released science fiction "The Spiral Slayer-Book One: Encounters" if you have a kindle, will read it and take the time to post a review on Amazon.com. Post reviews here: http://www.amazon.com/The-Spiral-Slayers-E.../dp/B008STATCO/ Cheers, Rusty
Last reply by rusty, -
- 8 replies
- 1.4k views
Have had difficulties with mystery channels appearing in the PWS ( I hope I'm using the right word with channels ? ) and the rotate handles on bones suddenly growing very large but never known what might be the cause. Yesterday morning, I went through all the models in the chor and deleted the oddities then worked on the walk of one of the figures, having hid the other models. In the evening I unhid the others and prepared to render it out, only to find that the mystery channels had reappeared, along with the elongated roll handles. I've circled both in this screen grab. The problem seemed to come about when the models were group selected in the PWS…
Last reply by NancyGormezano, -
- 1 follower
- 10 replies
- 1.4k views
Here's the finished animation for our company Christmas greetings. Like the man said, Season's Greetings! http://www.visualexllc.com/vlexholiday2012...sAnimation.html
Last reply by itsjustme, -
- 10 replies
- 1.4k views
I've found a case where running a simCloth simulation while looking in the Camera view is a problem. A simulation that would run in a reasonable time if I started it from a Birdseye view would get bogged down with many tens of thousands of "collisions" (see lower left corner of the screen shot) to try to solve if I started it in the camera view. My experience is that anything more than a few hundred collisions is a sign of a simulation going bad and 30,000 is pretty much crazy stuff that has gone off the rails and will never finish properly. For simple situations like "Wave the Flag" I don't think Camera View will be an issue, and if you have created…
Last reply by robcat2075, -
- 6 replies
- 1.3k views
Here's a brief clip that shows the result of a simple 48-patch mesh with two bones + one fan bone used to weight, via the Transfer_AW plugin, a 6016 patch mesh that has only the same three bones. AWsampleH.mov
Last reply by Gerry, -
- 1 reply
- 1.3k views
EnxhMtnc6t0 A thought provoking seven minute story by Fujio Tanabe. Told with no dialogue.
Last reply by Dpendleton77, -
- 5 replies
- 1.3k views
I used AM waaay back, now I'm thinking of getting back to it. But I need to know if I can export to a particular game engine/platform, Panda3d. I see Patchwork3d exports directX, this is perfect (or so I hope) as Panda3d has import capabilities for DirectX files. But before I plunk down the cash, does anyone have a character I could do some testing with? Anything with some simple animations that have been exported into DirectX with this plugin? If anyone could send me one or direct me to a download, I would most appreciate it, thanks! Martan
Last reply by martan, -
- 4 replies
- 1.3k views
I've got a 45 frame walk cycle. When I drop it onto a model, it's fine. But when I constrain the model to a path, it wants to make the walk cycle around 1/10th its length, like 4.5 frames, so in a 90 frame clip the walk cycle loops around ten times. I feel like I've seen this before but I cannot figure out how to fix it. This is happening in both v 16 and v 17.
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 1.3k views
Hi friends .... I developed a rig to use with BVH motion. For each bvh I have to setup the same constraint to the same bones to the same links(bvh "bones"). Since the name of the bones are the same (my own rig) and also the links(bones) of the BVH are the same(name). Is there a way to export these instructions of constraints and then import them into a new action, using the same rig with a different BVH (diferent movements but with the same "links" (names)). Do I made myself clear? I attached the rig represented by solid structures Bones_to_bvh.mov
Last reply by John Bigboote, -
- 4 replies
- 1.3k views
Noticed a glitch, I have a character that is being tossed into frame to be comp'd in to back ground. When character is not in frame to where it is a blank back ground it takes 2 hours to render each frame when there is nothing to render. Yet once he is in frame it takes 45 seconds. So I usually have to follow him with the camera and then After effect it back to how it would have originally looked. Anyone noticed this or know why? VS 13 OS XP SP2 2 gigs of ram 2 TB of HD space
Last reply by Sean delgatto, -
- 11 replies
- 1.3k views
Just bought the AM v17 web subscription. Tried activating it, got the following error:
Last reply by Rodney, -
- 2 replies
- 1.2k views
made this video to show a few friends what i have made with Animation Master. thought i would share this with you all.
Last reply by johnl3d, -
- 4 replies
- 1.2k views
I'm working with a rock being struck by lightening. Have got the lightening to look the way I want it to but, would like to make the rock heat up as a result of the strike, with the colour spreading down from the point of impact Initially I had thought to do it using a diffuse colour change animated through different layers but that started to look like a Doctor Who scarf made out of stone, with colour bands. Can anyone kindly suggest a method that might work ? I wondered about animated maps perhaps ? regards simon This is Ray on his rock.
Last reply by Simon Edmondson, -
- 4 replies
- 1.2k views
While awaiting feedback on the sneaky project I did a test for the next one. This is for some cartoon clouds and was done with cycling maps. Back to the other work. simon Cloud.mov
Last reply by Kamikaze, -
- 1 follower
- 5 replies
- 1.2k views
If you're running the latest version of OS X, you have access to the new Mac App Store. There's a free application in there called "Art Text Lite." It reminds me a little of an old application called TypeStyler that I used to use in the old days. Anyway, the free version comes with several preset styles. If you make a circle and apply the styles to them, you can then save out large resolution spheres that you can use with the Matcap shader! (Make sure your final image is square and has a black background.) If you spend the $20 for the full version, you have access to even more preset styles and you can customize your own.
Last reply by nimblepix, -
- 5 replies
- 1.2k views
Hey guys, i wanted to test the render speeds of my new machine so i threw this together and used net render to see how long it would take. Xwing_in_space.mov 1280x720p 30fps global lighting with full AO AO at 50% multi pass x 16 output .TGA 10 seconds total (300 frames) Netrender 5 slaves total time 1 hour 16 mins sound effects were done in post.
Last reply by TheSpleen, -
- 4 replies
- 1.2k views
OK folks: I get a error message when I attempt to render an animation. I looked at all the settings I couldn't any place to set anything from 16 to 24 bit. Any ideas? As always, thanks in advance for any advice you can provide.
Last reply by pixmite, -
- 1 reply
- 1.2k views
Every year since 2007 I have been creating a video to hype up our family's annual Carpet Ball tournament. Some of you here may recall me doing my WIP threads every year and im sure everyone was questioning where it was. But probably not I didnt have quite as much time this year to put into it. Next years is going to be far better. I am planning t recreate new models and retire these characters. They have had a good run but its time to make something I am more proud of and would show to potential employers. This year's was just to be more 'epic' and I based the whole video around the song With Great Power by Immediate Music. Very epic movie trailer style music.…
Last reply by NancyGormezano, -
- 0 replies
- 1.2k views
Here is something I mentioned that I would post while on Saturday's chat. 😊 The 3D effect is another great feature of Hash even if it is rarely used.
Last reply by ChuckGram, -
- 7 replies
- 1.2k views
Can anyone point me to info on how to use cloth "attach" groups?
Last reply by Walter Baker,