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Showing content with the highest reputation on 10/23/2025 in all areas

  1. @Madfox I see you got the Decal/maps attached. Did you import the png files as images and the add a Decal to the matching groups manually in AM? @robcat2075 I played a little more with it also. I may have (or the AI query I used ) provided the incorrect command format for the MTL file. The correct additions to the MTL are: (although the normal map still doesn't import) The images files (at least the diffuse and specular) show up under Images and there are Decals in the Model Object with a Stamp that you can adjust the CP's on. After some searching, it seems that as long as the OBJ file Object has a list of "vt x.xxxxx y.yyyyy" entries (Vertex Texture index) the data is present to map an image onto it. There are numerus problems with the imported OBJ, but that I assume is normal due to the source OBJ and its triangle layout. Imported as a Prop with the modified MTL file also works, albeit with more issues. The well_lower group has all its normal inverted - with no way I can see to flip them on the prop. But only the roof renders with color, the middle and lower render mostly black with some white specs.
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  2. So if I understand it well the error is that the object file will or cannot load the textures to produce decals. I downloaded the file to see what was missing. ( and couldn't resist to do it myself) In the group folders are 6 subdirectories and only three respond. Of course I'm not sure if the textures can be added to the *.mtl folder, I downloaded a simmelar object in blender format. Blender has no problem to expose the texture. Only I haven't just enough effort to bind textures to the object file. In any case, AM returns them bland. The subject reminded me to an update project file from AM2005.V16.0. It was called ClothHashBash, an example to use cloth expression. In that days there still was an ftp site! I hope I don't spam the topic too much with my enthousiasm. ClothHashBash.mp4 mywell.zip ClothHashBash.zip
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