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Animation:Master

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Showing content with the highest reputation on 11/26/2025 in all areas

  1. I understand A:M's renderer isn't physically based but was curious about trying to get some volumetric light cast from caustics, The first render is just a volumetric spotlight with caustics on.. was trying to fake the second render by duplicating the spotlight and just aiming it back at the first light source, though weird things start to happen to the existing caustics... anyway ended up faking the second effect in Photoshop... but something worth experimenting more with in the future.
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