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Showing content with the highest reputation since 11/15/2025 in Posts
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Hey everybody. the advent time is often pretty stressful. To make it a little funny from time to time, a little advent calendar. Each day a new door will be opened till 24th of December showing a small funny, heartful or just nice video clip to bring you a little joy in this pre christmas time. And if you wonder: Yes, the image is of cause done in Animation:Master. I wish you a beautiful pre christmas time and please remember to check in each day to open the new door of the day: https://advent.targomed.de/adventskalender.php?lan=en Best regards *Fuchur*4 points
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I understand A:M's renderer isn't physically based but was curious about trying to get some volumetric light cast from caustics, The first render is just a volumetric spotlight with caustics on.. was trying to fake the second render by duplicating the spotlight and just aiming it back at the first light source, though weird things start to happen to the existing caustics... anyway ended up faking the second effect in Photoshop... but something worth experimenting more with in the future.2 points
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Hi everyone, thought I'd share a thing I just made. It's an entry for the Syntax Demo Party 2025 here in Melbourne. Using AM v13, 7 render slaves, about a 24 hour render. I made the music on my Korg Triton with a couple of vintage reverb units. I love the Hash renderer, still looks like oldschool CGI2 points
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Miss Castaway and the Island Girls is streaming on Tubi—this is a movie that I did some CGI animation on years ago! I used Animation:Master for all the shots I worked on 😎 I made Noah’s ark , the Jurassic Pork swinosaur, Mr Dodo and other things, and did some compositing.1 point
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I just finished my first game jam! (community effort to make small games or demos in a short amount of time) The theme was to make anything that runs on pre-windows pc, a.k.a. runs in DOS. My idea was to make a pre-rendered game of click-able images and animations like in the game Myst. So, I put in some research and decided to use a game creation tool called Adventure Game Studio. I did borrow assets "Sir Nigel" and "Eddy" found on cd's in my collection. Everything else was splines by hand and trackball mouse. Link to the game download page: Monster Mansion 3D1 point
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I didn't build the software or add-on that sends the links but it only allows one. So I made this. It's simple and effective https://faq.animationmaster.com/index.php?action=faq&cat=1&id=48&artlang=en1 point
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that is a peculiar effect, but a good solution. I'm wondering... if the caustic HAD to be captured in A:M maybe some sort of multi-pass technique with a plane moving between the lens and the focal point to render cross sections of the beam. But it would still require compositing...1 point
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Weekend outage! Sorry about the outage this weekend, I thought the host had a dedicated IP, I have one now!1 point
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The pewter was this item Casting Pewter Alloy(98% Tin-15oz), Low Melting Point Metal 338-446°F, Jewelry Crafting, Sculpture and Artistic Project, Option in Hemisphere/Ingot, Professional Metal for Artisan Craft & DIY Item It looked nice and shiny in the picture! Heating the mold to 425° was probably overkill The slag had a slight yellow tinge but the molten metal looked silvery. I bought the cheapest crucible I could buy. I notice now ... it's not UL listed! It says it can melt lead which is about 620°F, much hotter than I need for pewter. I should pour as soon as the ingots have collapsed.1 point
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A small step forward. I'm having a bit of trouble with haproxy right now, but I made a move forward so I can start moving sites to the a test VM server so I can make step by step update with out risk of major outages. I need to set it up to forward to a 2nd host if match not found but I can not get that working today. https://test.animationmaster.com:4531 point
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