Click to Refresh Forum
Click to refresh Forum
Jump to content
Animation:Master

martin

Admin
  • Posts

    5,698
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by martin

  1. Wow, Stian. You don't need my compliments, but you have them again.
  2. Done.
  3. Stian, you are so awesome.
  4. Hey Mark, nice to see you posting your artwork again. She looks sweet.
  5. Christina, you're awesome.
  6. David, have you done a video yet on how to use Squetch? If not, can you? If you're too busy - who can?
  7. That was VERY nice: writing, voice work, art direction - it was all good. Congratulations.
  8. martin

    The Retro

    Wowzer! I want one of those.
  9. Make sure you use A:M Compositor. That's what is was designed for.
  10. SoulCage always makes me feel so insecure, (what if they left for some other, more prestigious software?) You guys are geniuses.
  11. It sure feels like a movie, Christina.
  12. Hold that in reserve until we've determined the IK/FK switch is a bum. (There's good reasons not to do the blend.)
  13. It seems like there's a couple more niggly bugs then we're good to go. As soon as those are out, Mark has the okay to rig all of the "finished" characters.
  14. Hey David; How's everything going? Are you communicating directly with Mark Skodacek (mtpeak2)? I think we have half a dozen TWO models approved and ready to go. Martin Hash
  15. Stian, I am so glad you're an A:M customer.
  16. You are so cool, David. Congratulations on that release. Squetch lives!
  17. Well? How are "we" doing? Did you "release," David? Is Squetch ready for prime time?
  18. That's a great image! I'll try to find out tomorrow why it didn't get included?
  19. That's a great image! I'll try to find out tomorrow why it didn't get included?
  20. David; I've got you down for a "final" release of the Squetch rig on Wednesday. Also on Wednesday, Jim Talbot is doing a "final" release on SCARECROW'S modeling. After which, Mark Skodacek is putting your "final" rig into Jim's "final" model for the Animation Directors to put through the "final" paces starting Friday, November 4th. Is this going to work for you?
  21. Looks pretty good, Mike.
  22. That's certainly "Sick & Twisted" material. I think you should submit only 5 minutes or so to their film festival though. I bet it gets in.
  23. The intention is to eventually replace the Hash2001 rig with Squetch. So, we'll want the "Show Some Backbone" exercise in TaoA:M to work similarly. After Mark S. has put it in a few models, he'll be better able to explain how to do it.
  24. Hash will be adopting a new rig for TWO, and eventually for TaoA:M. The name of the new rig is "Squetch" for squash and stretch. Squetch's primary author is David Simmons, with assistance from Mike Fitzgerald (COGS, FK/IK switch), David Rogers (heel/toe lift, control placement), and Mark Skodacek (rigger extraordinaire). Squetch's features include: 1) Stretch and squash using expressions. 2) Smooth joint movement using COGS, CP weighting, and Smart Skin. 3) Automatic FK/IK switch "force keyframe." 4) Heel/toe lift. 5) Hand/finger controls. 6) Face/mouth controls. The Squetch rig will go into Beta on Monday, October 24th.
  25. 20 minutes to open that? I think your opening that in a Model window, which would do a poly to spline conversion (and take 20 minutes), instead of opening it in a Choreography window as Prop, which would treat it just like a poly model (and be fast). If you thought you were forced to open it in a Model window because you needed to add the wheels separate, then what you should do is create a rig that consists of "chasis," "tire1," "tire2,"... then constraint the Props to the appropriate Bones. If you are opening this as a Prop, and it takes 20 minutes, then file an Error Report, son. Interesting experimentation.
×
×
  • Create New...