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Animation:Master

Xtaz

Hash Fellow
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Everything posted by Xtaz

  1. This was my entry in contest .... thanks for your vote !!!!
  2. Here it is ... light_paul.zip
  3. Hi Paul ... create a new light .. go to properties then expand options.. turn lens flare ON ... setup controls ...
  4. Fantastic Model and materials ... you inspire me !!! Im one of the members of SFC (Stian Fan Club)
  5. Xtaz

    STEP 3

    Hi Mark ... Im rigging the biker now .... Im finishing step 3 and i noticed the 'hide_green_arm_install_bones' isnt hiding 'right_bicep_flexor' .....
  6. Hi Tom ... Welcome aboard ... I animated a karate scene in 2004 using rotoscope ... you can check it clicking HERE
  7. Hi Strohbehn.. this is an old project that I retook. this is the ninth car that I model and I take on average 50 hours to finish them No secrets here ... I use just native model's materials bodywork: Diffuse Color - RGB 200/200/200 Specular color - RGB 255/255/255 Specular Size - 5% Specular Intensity - 100% Reflectivity - 10% black pieces: Diffuse Color - RGB 95/95/95 Specular color - RGB 255/255/255 Specular Size - 100 Specular Intensity - 20 Roughness - 10% RoughnessScale 20%: Chrome: Diffuse Color - RGB 187/187/187 Specular color - RGB 255/255/255 Specular Size - 100% Specular Intensity - 100% Reflectivity - 70% Tires : decal I created a material with Enviroment map and HDR image and used it in bodywork and chrome: Opacity - 35 Additive - ON I used the same HDR file in Global Ambiance - IBL: Ambience Intensity - 150% Ambience Occlusion - 95% Mapping Type - Light Probe Exposure - 1.2 Thnaks for your words Stian.. I admire your works.... I am setting up a gallery of cars that I will put for sale later with a tutorial of how to model cars. Thanks all ....
  8. Hi Hashers ... I finished to model and texture a new car - BMW X5 / 2004 - to my gallery now I will do some tests using it in a live scene ... comments are welcome as always ....
  9. Nice start Stian .... I was driving yesterday when I crossed with a Volvo, I was looking at it and thinking how would be interesting to model it. You were faster. I see that my style of mechanical modelling differs of yours... I begin on the side then I make the front, rear and top. Can we see wireframes ?? keep updates coming...
  10. Xtaz

    STEP 6

    Mark .. i believe that you are a little tired ... i have more um comment .. I promisse it will be the last for today when I unhide face install it doesn't show jowls' bone ...... Did I miss something ?
  11. Xtaz

    STEP 6

    Hi Mark ... You wrote in POst #5 "Translate cheek/jowl/nostril target on the Y and Z axis. (side view)". I believe that the attached image is wrong .. it shows front view ..
  12. Nice and simple start ... thx Mark ... I noticed that the hair's normals needs to be flipped...
  13. I admire your work and all your help whit SQUETCH rig... your pledge on behalf of the community A:M is amazing.

  14. Can I use five finger rig in a character with four fingers ??? Kong is an amazing model ... this tutorial will be great !!! Thx for you effort...
  15. Hey Mark ... I'm in !!!! I intend to re-rig Pzu to new animation ... actually, if you want we can use him ( it ? ) in this amazing tutorial ... Then i donate it to Extra DVD ....
  16. I'm trying to use squetch rig in Pzu Im using v14 beta 2 what i did ... 1) opened model ( Pzu ) 2) imported "v13_Five_Finger_Squetch_Rig_Posable_Installation_03_05_2007" model 3) followed all action' step 4) exported model as Pzu_pre_squetch 5) started new project 6) imported Pzu_pre_squetch.mdl 7) i found and deleted installation relationships folder but where's installation pose sliders ???? 8) where can I find " v13_Five_Finger_Squetch_Rig_03_05_2007_relationships_installation" model ???? this is my first attempt using squetch rig then I ask you patience and excuse for the cretin questions. many others will come
  17. I'm debuting with Squetch rigs right now .. and I must say only one word.... it's BRILLIANT !!!!!!!! ouch ...were three words ....
  18. Hi Ken ... AVI doesnt support alpha channel ... you must use MOV format to enable it..
  19. Hi Robert .. I dont know if I understood correctly ... are you trying to simulate spinning props ???if it's the problem I advice you to know MUFOOF ..
  20. each post of Rod has 120 characters on average, then he already typed approximately 1.164.000 characters. Let us say that he types 3 characters a second then he just spent writing at the Forum 291.000 seconds or 4850 minutes.... Thanks for your effort Rod !!!!
  21. thx friends !! Dhar and Daniel - would you sell a dirty car to your customer? Just kidding I agree whit you ... as I said before.. I will render a more realistic scene later ( this includes the dirt / ding ). Thx again ....
  22. Nice model. Can we see a detailed wireframe ???
  23. Hi again spliners ... I modeled this some months ago, now I was authorized to show it... I am determined in two projects ( private and TWO ) but when I have a time I will make a more realistic render... for while this is the result without texture ( in this update still there were problems with the mesh ) textured ( final ) Thx
  24. Stian !!!!!! You amaze me ..... congratulation another superb model !!!!
  25. Thanks Masters... Thank you very much Greg for all tips .... where the tiles get bigger and fuzzier towards the camera. This is my major problem in this image .... I used one sphere to simulate enviroment, this sphere have a projection map material ( hdri ). I needed to use the native ground model to apply the shadows... the ideal would be to use the front projection target, but this option only works with rotoscope. I tried to use shadow only optio/ Shadows buffer but it seems doesnt work with GC or IBL .... THEN i aplied a decal in the native ground and used it ... Is there way to solve my problem ???? How do i do to set native ground just to receive shadows using IBL ??? Thank you again ... your comments are quite important.....
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