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Everything posted by Jason Simonds
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Haha, Next time Next time. The back ups are taking a bit more that I planed, but the forums update is starting soon.
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Hey all, Tonight 05/11/2019 I will be backing up and updating the forums, updating and restarting the server, working on the store, and a few other small tasks that may/will cause outages. This will start about 10pm pst tonight. So anyone drinking must and I mean MUST have a shot of 18yl + scotch or Grey Goose chilled since I can not.
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untilHash, Inc will be closed from about 10pm 04/25/2018 till about 8pm Sunday 04/28/2018. I'm going to Seattle to see Avengers End Game and hang out with a friend for the weekend. Have a good weekend all!
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How to use gifs
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A small note search if re-indexing so search may not work for a few hours or so
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Hello All, Sorry about the update with out notice.The new update system is really easy to move forward but I was not sure how to go back. Changed in 4.4.0 Changed in 4.4.1 current version I'm not sure how I feel about 4.4: Animated GIFs but we will see. Not that I think that people will spam them, just I fear that every reply with be a gif not text haha.
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Is Stefan needs a Mac hash Inc is more than willing to get him one. I use a Mac VM for testing and also could not update at this time. As for 64-bit Animation Master on Mac OSX. I do not think that is an option for Hash, Inc. with current staff, resources, add Mac user percentage. I'm sorry to say.
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Installers: Windows 32Bit Windows 64Bit Intel Mac v19.0 Intel Mac SSE4.2 v19.0 SDK UpDate Change Log: Fixed All: 0006942 Audio in Chor doesn't play Fixed All: 0006941 Crash on Decal scaling New All: for chor new entry in the menu -> "Bake and Remove Bullet Constraints" bake simulation data and remove than the Bullet Constraints from the models If the Shift key is hold while clicking this entry, a simulation run is first done for all Bullet Constraints New All: for objects new entry in the menu -> "Reset Main Bone", set the main model bone back to the default values (helpfull for simulation with bullet constraint, if the main bone not at default , unexpected behavior can occur) Fixed All: 0006934 Bullet "Bounce" parameter has no effect Fixed All: 0006938 Bullet simulates with strange results Fixed All: 0006820 Specular highlights not working on transparent surface. Fixed All: 0006931 Magnet Mode distance handles disappear Fixed All: 0006935 Rotoscope disappears if resized Fixed All: 0006933 32 bit version crashes Fixed All: 0006928 AI-Wizard crashes A:M Fixed All: 0006932 Explode/Rebuild doesn't work Fixed All: 0006937 Crash on adding Null Fixed All: 0006936 Crash on Save Fixed All: 0006895 Depth of field doesn't work Fixed All: 006894 Scale keys lost after save Fixed All: 0006914 NetRender: Corrupted surface on first frames Fixed All: 0006927 Final render darker than previous versions Fixed All: 0006926 Decal Image name lost after adding non-loca material. Fixed All: 006921 Crash on dragging Groups in PWS Fixed All: 0006919 Crash after selecting CPs Fixed All: 0006912 Netrender: Can't expand "Time" Column Fixed All: 0006913 NetRender: Disabled slave Prgress precent freezes Fixed All: 0006925 endless loop for complex undoing operations Fixed All: 0006920 Pose slider made by Push_CPs doesn't work Fixed All: 0006855 Soft shadows not soft Fixed All: 0006917 Reordering Groups after making keyframes in Chor causes crash 11 Fixed All: 0006922 Substeps for frame render is always 0:0... Fixed All: 0006811 incorrect real-time and progressive renders on particle image sequences New All It's now possible to show in which group a cp is in.For existing installations the button needs to be add manually. Add the button Tools->Customize->Commands->Manipulator -> "Show Groups, where the CP is included" to the toolbar, or "Reset Toolbars" For new installations it's default in the manipulator toolbar. Works only for single selected cp's. OSX latest supported version is OSX 10.13.6, because my mac can't be updated to a newer OSX version
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Once we get the new internal server we will be moving it to a Vmachine so if it's out it's a really big deal haha.
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Hello All, Animation Master Community chat server is back. I'm sorry it was down so long I kind of forgot about it in the move. But it's in it's temp home for now but soon(well not that soon... but soon) will be moving to if permanent home. I have a few things to finish both personal and for Hash, Inc. then Hash, Inc. will be getting a new "project" server and Community will move there.
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How tough is it to transfer a sub to another computer?
Jason Simonds replied to pixelplucker's topic in Animation:Master
It's easy. Just follow the steps below. If I don't see the email to support PM me here and I will get on it as soon as I can. https://www.hash.com/faq/index.php?action=artikel&cat=13&id=17&artlang=en -
I'm working on final parts of the server move. This may cause outages, I'm also going to use this time to update and restart the server. This if there is an outage it should be small a few minutes at most unless I make a mistake. Besides it Saturday night people that do not work in IT/server management should be out and about.
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Today went well I did not get all of the stuff on the list but I did not crash the server today.. So that is a step forward!
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This Saturday 01/26/2019 I will be working on some of the final things on the store. Gift cards - (Boom! working) a plan for render nodes flat rate shipping downloadable products getting the old store running somewhere (done) fixing activation code look up (working just not clean) Full back up of the old server "Optimus" (Done) fix SVN (fixed!) Download Page for Animation Master subscription version I could not find Saturday! Saturday! Saturday!
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Animation master activation was just pointed out that it was not working but that has now been fixed.
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Right now, that is not working in the store. The store is a 100% new. I was able to import all of the old data. But the old store was so 'hacked' together to keep serial numbers working(we built the add on before it was available and could not move forward after some updates). But that is high on the list to get working.. It's just not right now
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So I think I'm about 95% down with the server move. Done to date: ftp.hash.com https://www.hash.com https://amfilms.hash.com/ https://reports.hash.com/login_page.php https://www.hash.com/stills the activation server https://wiki.hash.com/index.php/Main_Page https://www.hash.com/faq/ Things I know are not working Add renders nodes(this may take some work) extra dvd download flat rate shipping looking up license codes on the new server(that is the next project!) A download page to send with the subscription(I had one, but my mistake with the hash.com move lost it this morning) sleeping.. no really haha lets just use this post to report things that are not working for now. The goal is to get this all done before I leave for Las Vegs for the Super Bowl
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I have been thinking of making a new Extras DVD for some time. Maybe making a drop location, an SVN to edit the current projects, and a few other things. The server move has really been more work than I EVER THOUGHT! and I have to order a small batch for Emerald City Comic Con. But after that I was thinking of working on a new one. But it will be a few months before I even start. Here is my thought on how to work the new exdvd work flow. A folder drop for new data Use SVN or something like that to fix/edit the current DVD Give out some rewards for peoples work/donations/help maybe gift cards, add ons, a free copy Try to sleep, and not get stressed haha
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Hello, everyone the store is in it's new home. https://www.hash.com/store we really https://store.hash.com
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untilHash, Inc. will be at Emerald City Comic Con for 2019. All 4 days Jason Simonds, Heath Hash, and some random friends. We do not have a booth number ye
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untilI will be in Las Vegas for the super bowl again this year. Hash, Inc. support will be closed.
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That should be right.