Michael Brennan Posted November 26 Posted November 26 I understand A:M's renderer isn't physically based but was curious about trying to get some volumetric light cast from caustics, The first render is just a volumetric spotlight with caustics on.. was trying to fake the second render by duplicating the spotlight and just aiming it back at the first light source, though weird things start to happen to the existing caustics... anyway ended up faking the second effect in Photoshop... but something worth experimenting more with in the future. 2 Quote
Michael Brennan Posted November 27 Author Posted November 27 Got something working... the caustics weren't working when adding the second light so used just the Radiosity without caustics to get a similar effect, rendered the caustic and used it as a projection texture from the caustic light shooting up. 1 Quote
Hash Fellow robcat2075 Posted November 27 Hash Fellow Posted November 27 that is a peculiar effect, but a good solution. I'm wondering... if the caustic HAD to be captured in A:M maybe some sort of multi-pass technique with a plane moving between the lens and the focal point to render cross sections of the beam. But it would still require compositing... 1 Quote
Michael Brennan Posted November 27 Author Posted November 27 2 hours ago, robcat2075 said: that is a peculiar effect, but a good solution. I'm wondering... if the caustic HAD to be captured in A:M maybe some sort of multi-pass technique with a plane moving between the lens and the focal point to render cross sections of the beam. But it would still require compositing... That would be interesting to see the result! An example of volumetric caustics from another renderer, the light beam tends to bend in, was thinking maybe even modeling the light beam and rigging it to point at the light target might work. Quote
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