Pizza Time Posted January 12 Posted January 12 Thanks, Rob, for all your help. Everything so far seems to be working. Thanks for the live video and for fixing my models—I applied what you showed me, and so far, so good. I’m actually curious—does anyone know how to create a star sphere for space scenes? I found these in the extra data bonus files. Could anyone show me or direct me to a tutorial? Thanks again for all your help! StarSphere-10m.mdl StarSphere-12m.mdl StarSphere-05m.mdl StarSphere_fixed2.cho Space starsphere.rar Quote
Hash Fellow robcat2075 Posted January 12 Hash Fellow Posted January 12 This would have been a great question... on Friday, before Live Answer Time! Quote
Hash Fellow robcat2075 Posted January 13 Hash Fellow Posted January 13 Does it have to be patches like in those models or would a material that makes a star field work? Quote
Madfox Posted January 14 Posted January 14 I was rather intrigued with this model. I used it for a Poster in a Quake mod. https://madredcom.wordpress.com/wp-content/uploads/2026/01/poster.mp4 This might come in handy. ☺️ StarSphere.zip Quote
Pizza Time Posted January 16 Author Posted January 16 I tried using the Chor fixed starsphere and I got this Quote
Hash Fellow robcat2075 Posted January 16 Hash Fellow Posted January 16 Non-embedded files get resaved with whatever state they are in in your current PRJ, even if you changed nothing about them when you do a PRJ save. If you don't want to overwrite your original starsphere, resave it under a new name after you first load it and use the resaved version. Quote
Hash Fellow robcat2075 Posted January 17 Hash Fellow Posted January 17 At Live Answer Time we investigated making a sphere of randomly arranged stars entirely within A:M with no coding. Using expressions to randomly vary the X and Y rotation of a Bone with a star on the end of it got us the random placement of a star on the sphere. However, randomly varying the the X and Y Scale of the bone did not get us uniformly scaled stars.... the Random function was computed separately for each, creating fat and skinny stars A work-around I have found is to make a Pose that uniformly scales the Star, then use a random function to control that Pose slider value. Quote
*A:M User* Roger Posted January 17 *A:M User* Posted January 17 @robcat2075 Thanks for taking the time to go over this. I will need to watch this again, I think I must have missed something critical in the initial presentation. Quote
Admin Rodney Posted January 18 Admin Posted January 18 (edited) I had to give this starfield a try. This is the result of a white circle used as a particle on a sphere... then moving the camera into the sphere (and turing around: Added a second version that has some post processing (perlin noise and bloom) Also added the project file although not sure if anything changed from this one to the rendered one as A:M locked up when I went back in to tweak things again. PNG for project (RMB on space directly below this line to "save image as"): starfieldb.prj Edited January 20 by robcat2075 invisble PNG explained 1 1 Quote
Pizza Time Posted January 19 Author Posted January 19 Hi Rob looks like you guys had a cool Live last night ! I think theirs some things that are missing from the stafield.prj you sent. Quote
Hash Fellow robcat2075 Posted January 19 Hash Fellow Posted January 19 4 hours ago, Pizza Time said: Hi Rob looks like you guys had a cool Live last night ! I think theirs some things that are missing from the stafield.prj you sent. That's really @Rodney's PRJ. If you right above the PRJ in his post there is a PNG there you can download. Quote
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