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Animation:Master

gazzamataz

Craftsman/Mentor
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Everything posted by gazzamataz

  1. Yes! - I is now . I immediately got on to Steve after seeing this phenomenon and he made me a fellow, not quite sure what to do with this title or if I am exactly worthy but it does have a certain feel good factor LOL ... I have been working on this project on and off the since summer 2001, intially creating the characters and then working on the sets and stories. I feel bad since I should have much more to show for it, but I have been side-tracked with other software, computer games, SCUBA, learning 3D, LIFE and stuff. I didn't really get into creating the first story until the end of 2002. I am hoping to get the next stroyboard out before the end of March. After that I will either work on the next story or set about improving the texturing/lighting of the existing ones or animating parts of the existing stories or all of em if I win the lottery and can give the day job up Either way I intend on being more disciplined
  2. Lovely Jubbely Jim! My only criticsm on this peice is that his skin does look a little plastic... perhaps a bump map or two showing pores and wrinkles would give it a bit more depth. Anyway the render is lovely and I gotta learn to do this meself. I am looking forward to some of your animations. I kinda did Hash around the other way, I learnt rigging and animation first and now I am learning more about texturing, mapping and lighting
  3. Hmmm, I thought you might say that This means I got my work cut out now painting everything since I want a cartoonist feel... Mind you at the moment I am more interested in getting the storyboard finished then going back to texture more thoroughly. BTW Jim how does one become a Hash Fellow? Is it only for those who have won the image or animation contest?
  4. Well, (no pun intended) this is another scene from my next Bella Bear story that I am currently making a pig's ear of texturing. I am pleased with the candlesticks (need some smoke) but I am in a bit of a dialemma. Should I used real-life photos (the walls) in conjuction with shaders and painted textures, or not use real-life imagery and generate it all by my own fair hand? In this scene the stairs and doorframe are the wrong colours - they need to match the wall, which need the tiling removed. But you're thoughts fellow Hashers please
  5. Nice! They look like seahorses from hell - they could even put me off diving Mind you it looks like they have lost there teef Looking forward to them in their enviroment under the waves. I am thinking of another underwater story for my characters so I might buy them off or you
  6. Dalemation said: The thought of animating the whole of the first story on me own made me feel woozey... I had a bash at showing it around, got good feedback but nobody wanted to take it on - YET! So, I couldn't resist starting the same thing for the second story cos I want to have three episodes put into storyboard format. Thing is I keep thinking up ideas for more stories but I find it hard spending all day in front of a computer at work and then the evening and weekends on me own stuff I'm sure you know the feeling...
  7. Zaryin I am not sure about larger waves, since it is meant to be a pond... but I agree about the colour - I'll work on it! tobinjim Yeah I know what you mean Old Rexie does look like a jumbo chicken rather than a monster, but that's the silly look I wanted but I will do the eyelids - good tip! BTW what's G-Rated? Same as PG in UK? I have attached a better shot for all you lovely people's perusal - looking forward to more comments thanks
  8. I thought I'd show you all a little snippet from the next Bella Bear story that I am working on. It's only a teaser, and I am hoping to have a storyboard similar to my last one out within the next month or so. Let the slagging commence!
  9. Obvious I know, but have you tried asking Hash Support? Is it an OpenGL DirectX thing? I had render problems in 10.5 usig OpenGL but I switched to DirectX - problem gone... more due to the crap drivers for my video card I suspect
  10. Just thought I give you all a peak at another scene that I have been working on from the same story… needs some more vegatation and the rocks need more definition but it's all great fun!!!
  11. Zaryin said: I am glad to be back at my project again, not only that but using AM again is a GREAT feeling! Jim said: What do you mean wacky? My middle name's wacky! Vernon adopted it I invented it
  12. Darklimit said: That's exactly what I want - none of this photo-realistic stuff - takes too long to do that LOL Mega said: I am not planning on doing too much with the backgrund at the moment... I think I will render out some trees as a layer and slap it on to make it look like a wood in the background or hills or something. AS for the lighting I haven't done a thing other than just mod the default lights that a new choreography creates. Sean C said: Again, that's exactly what I want! It's intended for a series of Children's stories that I have been working on since I was... oh, let me see now... er... hum... Thanks for the comments people, I really appreciate them it! Helps kick me into gear and get on with this project
  13. DarkLimit Love those fish! But I do have a few critics 1) Your fish need to look a bit more scaly, their skins look more like those on Frankenstein's Monster with scars on, but then these are horror fish right? 2) If these fish are based on DEEP sea fish (Angler, Lampfish etc.) then perhaps they should be a little more transleucent - mind you that would be bloody hard to achieve without modeling internal geometry - perhaps just the teeth being slightly transleucent? 3) Did you model them with there mouths closed? Not that it matters too much but it might make it easier to have modeled them with their mouths closed as they you can then put a pose on them with the mouths open unless you have already done this. There that didn't hurt did it ?
  14. Well, I have resumed work on me pet-project and have been adding things to Peg's Mansion as well as colouring it in! It still needs work on the tree leaves and bark, and the obvious tile pattern on the tower - but hey! - I have never really done this texturing bit before I have the '3D Painting & Texturing' book on the way which should help alot! Looking forward to your comments
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