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Everything posted by UNGLAUBLICHUSA
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Could you post some wireframes of the model. I am sure you would get some good suggestions. Also to build it, since there seem to be a lot of individual pieces of body armor. you could try modeling one piece at a time to build up you confidence and group and size them appropriately.
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Try the freeware : WINGS 3D. You might be best off re-modelling it - using the iported OBJ as a 3D Rotoscope if you want to animate the model.
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Either your real name is Debbie harry or you are a big Blondie fan like me. Now to business, I mean no disrespect but it seems that english is a second language to you or you typed this way too quickly. If you can address the issue more clearly (even if in another language) I am sure that someone can help you on your way to using this fine product. Wishing yo all the best, Mark (Unglaublichusa) Davidson
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Why in GOD's name didn't you enter that in anything goes? It is fantastic! 10 out of 10 starts from me.
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Did you also model the interior?
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Dark Skull Productions - Sentinel
UNGLAUBLICHUSA replied to Hubukai's topic in Work In Progress / Sweatbox
My robot(s) are based on the paintings of Ashley Wood, I was already working on a similar pill shaped robot when I saw his paintings. As the movie rights to his "Popbot" have been optioned, I thought - what the heck - make yours like Ashley's, float it out on the water and see if there are any bites. Robots and guns - a combo that cannot miss. -
Dark Skull Productions - Sentinel
UNGLAUBLICHUSA replied to Hubukai's topic in Work In Progress / Sweatbox
I didn't get my robot done in time for the mechanical project...maybe you can enter this in the anything goes contest and I can enter mine. Then we can trash talk, "my robot can beat up your robot", etc.... -
DSP (Dark Skull Productions): More tests to show
UNGLAUBLICHUSA replied to entity's topic in Work In Progress / Sweatbox
This is very inspiring!!! -
Depending on what mode you are working in things will appear different. Also, what directions are the patches facing. use the options box to select show normals (temporarily) to show their direction. backwards facing Normals can be flipped. Also, for hair you must have that render option turned on to see it. YES, this is a software security measure to mitigate piracy. If desired, for an additional fee a Dongle is available to free up the drive. Also the disk only needs to be in while the software loads. Once it's running, the disk can be removed. There is a web style interface that can be used (HTML) or use Windows Explorere to browse the disk. Or from the Animation Master open project or open model option you may browse the disk. Help is on the way.....
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I'm a big fan of Rush, that is a good characature.
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I will atempt to catch the ball from Rodney and toss it to someone else: ".Snap to Rulers: In the modelling window you can snap to grid, is it possible to snap to a ruler instead"? I do not believe this is currently a tool in Animation master. What do you wish to achieve with snap to ruler? There may be an existing tool or workflow process that adresses that need. "12. SVN Version Control: In the options dialog box there is a tab for SVN Version control, what is this used for"? If you aren't doing programming I would not worry about that option. "13.Undo: While using AM I have noticed some odd behaviour when using undo, occasionally if I have just stitched two or more splines together and then change my mind, when I undo, the splines split but not to how they were originally, the points are now connected differently, why is this?" This MAY have to do with your 'splinage' ( things are different than the polygon world in A.M.). If you used HOOKS and change your mind, the hook MAY jump to another nearby control point. If you post some screen captures that would help some.
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First off, have you worked through the tutorials? Second, if only part of the model indicates it is selected - are you in "Mirror Mode"? Third, although (like me) you may be wary to upload your project due to intellectual property issues, that would help a great deal to understand exactly what the issue is. I have never heard of someone plagerizing or swiping files posted with a request for help. Fourth, good luck in your endeavors.
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1. Are you in wireframe mode? 2. If no, go to your options and check the size & color settings for control points, if they are small and the same color as the splines it could be an issue. 3. If none of the above, call 911.
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Having Problems with Copy/Flip/Attach
UNGLAUBLICHUSA replied to Noganite's topic in Work In Progress / Sweatbox
Sometimes during modelling you may accidentally move 1 or more points (or the whole model) slightly off of "0". Select your middle spline, go to wireframe mode and zoom in till your eyes bleed. This way you can see if you need to tweak points on the center spline. Go point by point to ensure all are lined up and I also reccomend at this point to check the bias on your center splines. -
Thanks for the comment, I am always trying to optimize to find the 'perfect solution' to anatomy issues. Not that this is perfect at all, 'perfect' continues to elude me..it's just nice to hear someone liked it. Enjoy the view.
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I'm not jason but we are all here to help each other. Do you have a specific issue that someone else can address?
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Any John carter of Mars inspiration there? Looks like the description of a Thoat. They are the martian equivalent of a horse used in the Edgar Rice Burroughs series. Looks cool so far.
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Just one thing to say. DAMN!
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Are the veins bump mapped? They look very nicely done.
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AAAAAARRRRRRRGGGGGGHHHHHH!!!!!!!!!!!!!!!!1 What could I be doing wrong. Got my flat pass fine. My dome pass is all black. Can't enter the Mascot Contest if I can't render an image. HELP!!!!!!!!!!!!!
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Revisiting this thread, I wonder what format these guys render out to???????? EXR, TGA?????
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Glad to see that the problem was easily fixed. This kind of thread is great for others to follow along with to see where simple mistakes can frustrate the heck out of you! Very nice hoverboard.
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Welcome aboard, tell us a little about yourself.