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Animation:Master

zandoriastudios

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Everything posted by zandoriastudios

  1. That is freaking me out!!
  2. looks great! Yes it is something very useful, please post more!!
  3. zandoriastudios

    KONG!

    Getting ready to catch a plane in the morning for Siggraph! I will be doing a modeling demo at the show. So here's a sneak peek if you aren't going to be there
  4. the first tile works better. the second pattern creates very distorted brick shapes
  5. Great work Emilio!
  6. I think I have a model that would feel at home in those halls
  7. Oops! I guess I made a mutant!
  8. I bet we could get good results with CP weights in the webbing to average between the legs. The "scaling" effect would help it look stretchy
  9. there are a lot of A:Mers in the Atlanta area! J. Griffin, Colin Freeman, James Poulakos, Bill Gaylord, several others (I'm drawing a blank) including Brian Prince (last I heard)!
  10. OK, I redid the webbing between the tentacles. I think this will work better--now to model the head
  11. Woo Hoo! fantastic work Sam!
  12. I'm not happy with the webbing between the tentacles... on some species it doesn't seem so big, or maybe it is the unnatural position it is in, staked out like this... The patches coming away from the suckers are hooked into reduce the density, but there are still about 30 segments to a tentacle... kinda heavy. I wasn't planning on rigging it, just making a challenge for those guys at Anzovin
  13. Finished the tentacle and copied it 8 times. just starting to stitch them together.
  14. lots and lots of 5 point patches! This was the most economical way that I could see to model this sucker pattern...I will be able to lighten the opposite side by hooking as I come around.
  15. Hmmm, maybe CP weighting will help
  16. Those suckers are more than I bargained for!!!! I had considered displacements, but I really felt like I need the detail for how I want to use this guy. I still managed to keep each sucker pretty light in splines...
  17. Just "break" the spline [K] and then "stitch" in the new spline [A]
  18. Working out an optimal spline patern for all those suckers is going to be tough! At least I can just model one tentacle and copy it
  19. Actually, Steve said they wanted the evil squid from 20,000 leagues under the sea. But they also said that it had to be original!? But An octopus seems like a more useful sea monster for me to have in my library. that ability to change color and squirt a cloud of ink!!! So that's what I'm making
  20. After reading the call for entries for models for TSM2, I decided to try modeling a GIANT OCTOPUS for the evil squid category. So I spent a couple of hours surfing the web for reference and sketching.
  21. maybe soon...maybe next summer.
  22. Well, I'm planning on doing a better pose, once I get it rigged. Then I will do a wallpaper for anyone that wants it I'm busy on another project this week, but I will probably have some free time next week to come back to it...
  23. But he's supposed to be scary! I'm leaning in the direction that animation doesn't have to be funny, or for kids...I'm not sure what I'm going to do with this model, I just wanted to prove that A:M can do this level of work. I will probably just re-create the set with the endless pillars and see if I can do some animation that looks like it could have been in the film(nothing too ambitious )... There are some scenes in the book The Silmarillion with balrogs, so I may try something with that.
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