Click to Refresh Forum
Click to refresh Forum
Jump to content
Animation:Master

zandoriastudios

Hash Fellow
  • Posts

    3,870
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by zandoriastudios

  1. fantastic modeling!
  2. Great work!!! The character really comes alive --really inspiring to see the performance you created!
  3. Just stumbled across this thread--glad my tutorial has been helpful! Nude figures aren't necessarily pornographic. The navigation banner at the top of my page is representative of my artwork, which is the purpose of my site--to promote my work. If it offends you, don't go any farther.
  4. I would maybe add one more spline ring above the one in the middle of the thigh, because as you shape that joint in animation, it will be easier to do if you have 3 points to work with--the same way that you do at the elbows and knees... Even though you are not going to lipsync, you may find the idea of concentric rings radiating out from the lips will give you more control for shaping the mouth for other expressions. These are just my 2cents, you may not need to do them at all...the model looks nice, I look forward to seeing it with the fur.
  5. look at the cornell box image posted by Cronos... You can plainly see the relflected color
  6. Some really cool visuals and animation! Congratulations and thanks for sharing it with us!
  7. Very nice technique! And great modeling too!!
  8. Great image! Is the first image only global illumination--using the 5 lights on the ceiling? The 3rd image you said had 16 additional lights to fake global illumination --is that for a comparison with the first image, or does the first image also have the extra lights? I was just confused about the number of lights in the first picture.
  9. OK: [url="http://www.zandoria.com/castaway/sinking.mov"]http://www.zandoria.com/castaway/sinking.mov[/url] [url="http://www.zandoria.com/castaway/177.mov"]http://www.zandoria.com/castaway/177.mov[/url]
  10. Very impressive! WOW!
  11. I would shorten the torso and make either the shins longer or the thighs shorter, so that the leg proportions are more natural. The modeling looks good, I just think that your proportions need some adjustment....
  12. I don't think your mesh is too dense, except in the chest. You can use hooks to go from an area of dense geometry to one that isn't. But I think that yor model is coming out great! If the bird is going to be able to turn his head at all, you need to add a couple of rings of splines between the shoulders and head, otherwise you are going to have problems. The beak being a different mesh from the body isn't a problem, you can assign the points to the head bone or to a "beak" bone that is a child bone of the head so that it will inherit the motion of the head. Version 11 hair does make good feathers, and you can add an image to the hair to give them a more realistic look. There is a thread on the alpha forum that will give you some ideas. or you may wait to do that once V11 becomes the release version sometime next year, if you don't want to risk using pre-release software.
  13. But isn't Venom wearing the same simbiotic organism costume that Spidey picked up during the Secret Wars storyline in the 80's?
  14. Peter, That is a great online journal! It was really nice to see how your project developed and to kind of follow along and see the work progress. Thanks for posting it!
  15. that's OK, I'll wait for the final one :)
  16. I must have caught this thread too late :( The file doesn't seem too be there anymore....
  17. Yep, you will definately want to paint textures to really bring it to life. Don't let it intimidate you...If you have a wacom tablet, that can make it a little easier to control :)
  18. very nice!!!
  19. Your red color seems 100% red, you may have an easier time lighting it if you tone down the saturation... Otherwise, it looks "Killer"
  20. Bump! Here is the flying saucer landing on the beach, final...(unless the director asks for more changes ) http://www.zandoria.com/castaway/200-landing.mov
  21. Nice modeling!
  22. That's nice modeling!
  23. http://www.zandoria.com/castaway/x200.mov The landing rendered. There are still foreground elements to put in.
  24. The orange and blue lights are just an animated ambience map. I didn't know how to make the animated decal loop, so I just made a sequence long enough to cover all of the shots that have the saucer in them. I still have to put some foreground vegetation, that I'm still waiting on the tapes... won't be using particles, but maybe a lense flare
×
×
  • Create New...