-
Posts
28,616 -
Joined
-
Last visited
-
Days Won
462
robcat2075 last won the day on January 31
robcat2075 had the most liked content!
Profile Information
-
Name
Robert Holmén
-
Status
Moderator
-
Location
Dallas, Texas
Previous Fields
-
A:M version
current
-
Hardware Platform
Windows
-
System Description
Win 7 64-bit Q6600 2.4 GHz 8GBNVIDIA GT240
-
Self Assessment: Animation Skill
Knowledgeable
-
Self Assessment: Modeling Skill
Knowledgeable
-
Self Assessment: Rigging Skill
Knowledgeable
-
Programmer
NO
Recent Profile Visitors
113,855 profile views
robcat2075's Achievements
Animation:Master (10/10)
887
Reputation
-
Here is a WIP thread in which i show many stages of building a simple-spline head from scratch... https://forums.animationmaster.com/topic/48269-paint-fall-image-contest-wips/#findComment-414056 Have you downloaded the "extended data set"? That has many sample characters in it. After you become familiar with how spline modeling works it is very instructive to examine other modelers' splining to learn how common objects are put together.
-
Follow your nose and bring your A:M questions to Live Answer Time at Noon CST, February 7, 2026! Walt Disney's "Pinocchio" premiered on this day in 1940 . Original trailer... Milt Kahl's Pinocchio...
-
As far as modeling... Have you done the exercises in "The Art of Animation:Master"? nos. 8, 9, 10 and 11 are fundamental to understanding how to model with splines. 11.5 is about making a face but I don't like that one since it is over complicated for new users and IMO uses too many splines for the shape it is making.
-
Which of those are the unwanted keyframes? Possible work-around, when just pressing the Delete Keyframe button doesn't work... click to a keyframe you want to delete draw a selection lasso around the keyed CPs, nudge them 1 pixel left and right with the cursor keys press the Delete Keyframe button It may take a few iterations of that to find and select all the CPS that are in a key in a complex mesh.
-
In my brief test I notice that I can click through and delete key frames in the expected fashion in v18, but not in v19.5 i will look at this some more.
-
Here is a simple Gerstner wave implemented in just one direction with muscle poses, then one more pose slowly displaces the CPs horizontally so that the wave is not one straight line. SimpleWaves.mp4 Waves015e simple.prj
-
Kevin brought in a great demonstration of the Gerstner Wave 00:00 Opening chit chat 02:13 Kevin's Gerstner Wave 29:08 Discussion of additive waves with muscle motion instead of bones 36:59 Implementing Gerstner motion with muscle mode pose sliders 53:22 Tiling possibilities 58:05 Cartoon: The Catanooga Cats sing "Birthday Suit" January 3, 2026
-
Yes, back to v15 IF... the problem was the video driver, then it would seem that something happened that damaged compatibility for OpenGL/OpenGL3 which is all A:M v19 has now. OR... maybe 15 was simpler and easier-to-emulate code, without all the processor-specific optimizations that Steffen has done in the last 15 years. OR... maybe just going back to 32-bit code had better compatibility. We didn't get around to trying 32-bit v19, i was just glad to see A:M working again. All-in-all I didn't know A:M would work at all on ARM so finding out that it was working fine until a week ago makes it extra mysterious.
-
Good news... A:M v15 will run in "Windows on ARM" with no compatibility settings needed. It appeared to be completely functional with proper GUI, graphics and even shaded wireframe mode. v15 still has Direct3D as a graphics driver option. i suspect that is the essential element.
-
Here are a few more options that only show up on an ARM computer. We got it so that A:M would load a PRJ without crashing but it didn't run well after that.
-
I have to think you are doing something other than what is described. I am able to delete keys in a smartskin, both whole and partial.