Thanks for your answer!
Here are some more. I forced the bit-amount, so they will look cheeky.
There is something on my mind, though.
When I have a model that turns straight in the air, the parameters for the smoke/fire are constant.
What do I have to do to turn them in a corner?
I mean, looking at the the second anim, the aircraft makes a turn.
When I add straight smoke/fire to them, the collision will go on forward,
which is a little odd flying backwards.
So I just turned camera and background, which is quiet a lot work more.
Does it take a lot of correktion, or can this be done with a path?
TB01.mpg
TB02.mpg
TB03.mpg
Tb11.mpg