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Everything posted by Jason Simonds
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It's on the list,but reports and store first sorry. Reports is still down, and the store is super hacky
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Please update your book marks. The loss of hash.com is coming in the next few days. Right now as I understand it we will get @hash.com emails for some time. But when the server stuff is done all emails will be moving to @animationmaster.com for email. Bookmarks: Store https://store.animationmaster.com/ Reports https://reports.animationmaster.com/ Currently down because of database issue ETA on return Monday 09/22/2025 Forums: https://forums.animationmaster.com FAQ: https://faq.animationmaster.com/ FTP animationmaster.com Notice there is no ftp. in the url I'm working on that in the new host
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The forums send email to @hash.com addresses is fixed. I see it gets flagged as spam at lot the forums comes from forums@animationmaster.com
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That is cool, but when I was try to fix the default template for the forums I saw some cool themes I just did not want to get them if I have buy again when I have to move to 5.0
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I small note, I'm not getting email from the forums at this time because the new host is using internal mail setting and I bought the new host under Hash.com so when the email is sent, the mail server returns user not found. I'm working it but it's not high on my list right now
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https://reports.animationmaster.com Is offline. I realized that I was using a few weeks old database Thank You @robcat2075. ETA on fix 23:00pst
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The software we use got the forums is about to have a major version release. From what I'm reading 'Themes' will not move over in the update. But dark mode and a few other themes I need to look into this but dark mode is something I really want too. Right now, we are limited in the themes we can use because many of them are hard coded to hash.com so much editing will need to be done
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I'm going to email you Monday(didn't want to bug you on the weekend) about the steps needed to move the main site to https://www.animationmaster.com most things seam to be working but, I do not have the database installed, and do not know the log in
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Hash, Inc. Animation Master no longer owns hash.com. We are not going away. Just moving to animationmaster.com, The forums is moved. I do not know when the hash.com will go away but probably in the next few days. My check list: forums I still need to work on the banner. But since we have to move to 5.0 soon i may skip it until I have time to fully update the forums software to 5.0 FAQ I need to write a bit of code to fix the links but it's there Store reports Will load slow since the database is on the old server, but working on moving the database to the new server Other things I'm forgetting now hash.com main page I need to send a email about this Because of the type of move this, most things will get a subdomain since I can not do this in one day/move Everything that links to hash.com will go away and I do not think I will be able to keep redirects in place, so update your book marks. For now our emails will stay but will soon be moving to animationmaster.com
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I got lost in my real job, I sent you a PM and have not heard back?
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Hello All, For about a mount plus I my real job has been taking over all of my time and I had some personal stuff too. I have fell behind on Animation Master stuff. I'm at work now and have a 4 hour drive back to my office. But I'm going to work through email and PM backlog tonight and tomorrow. I'm really sorry about not being around and I'm back at it
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Private message me your order number and I will get you the missing activation key. You could also look up your activation key and order information at the link below. https://store.hash.com/index.php?route=account/order
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Hello @EpikRawrXD I'm going to PM you about a work around for the DVD with out shipping
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I hope everyone had a great Holiday, and will have a happy new year! Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: Fixed 0007283: Action lost on PRJ Save Fixed 0007279: Splitpatch gone? Fixed 0007286: Can't select target for Group Constraint Fixed 0007281: DarkTree/Symbiont Materials render blank Fixed 0007285: Importing MDL files will result in "No Name" as the name of the model Fixed 0007280: Imported Materials have no name Fixed 0007209: Texture Sequence as a Decal: Image > Timing > Frame is ignored by final renderer
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Fixed form some reason the uploader said it replaced the old files but it did not.
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I'm sorry for the delay getting this posted. My work has been out of control. We have a list of systems that need to be replace and very time when think we get ahead. Another systems needs to be replaced. Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: Fixed 0007278: Files above 2 GB not correct read Fixed 0007277: ImageIO HDR fails on some supportet files Fixed 0007276: Crash , when obj Files with decals importet Fixed 0007275: RenderServer crashes without notice on this project Fixed 0007267: Feature: node cloner for materials New entrie in the menu for materials "Clone Material" creates a new material with the same attributes New entries in the menu for material attributes "Clone Attribute" creates a new attribute with the same settings "Copy Attribute" copies the settings from this attribute (including childs) into a buffer "Paste Attribute" paste the settings wich are copied before into the now selected attribute the last 2 actions working also between different materials and different projects Fixed 0007272: Dragging Pose causes crash Fixed 0007271: Deleteing unwanted Hair Guides leads to crash Fixed 0007264: Duplicator Wizard causes crash Fixed 0007274: In v19.5c, cannot render an EXR file without a crash Fixed 0007268: Crash during Radiosity render Fixed 0007273: on Path in Chor causes crash
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Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: Fixed 0007263: Crash on PRJ Save As Fixed 0007262: Crash after adding CPs to Hair Group Fixed 0007266: Freeze on selecting particle emitter Fixed 0007250: Material Preview Orb has false shading Fixed 0007250: Material Preview Orb has false shading Fixed 0007260: CP weighting lost on save and reload happens only if cp's are weighted to the modelbone with a lower weight than the weight for the other bone Fixed 0007256: 5-pointers render badly Fixed 0007258: Renders not saved Fixed 0007257: Crash on Save As Fixed 0007254: Netrender crashes on startup Fixed 0007249: Orient like constraint behave incorrectly Fixed 0007252: NetRender can't start RenderMessengers Fixed 0007251: Decal animated sequence keyframes ignored Fixed 0007248: Animated decals only work when set as "Color" Chaanged: Switched to Microsoft Compiler, because ICX2024 has some problems with MFC and slower than MS both are slower as Intel Classic on Intel CPU's, but Intel Classic is not longer developed (removed from oneAPI) a comparison can be found at http://www.sgross.com/am_test/amforum/Compare_Times.html Start to switch to std::filesystem instead of the old handmade code (over twenty years old , as example with a Win95 tree...) Flock, Volume, Turbulence and Texture plugins revisited and corrected(unused parameters removed, default values corrected, fixed computations) Fixed some bugs for composite (false filenames, not displayed composites) new attempt to fix 0007241 looks like a never ending story
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It looks like it was about this time last year I had to post this. I guess this is just a really busy time for my company and for me. I am behind on support mail, I'm behind on replying to both forums and Facebook messages. I have scheduled time Saturday to get on top of this. I'm on call for work but this is definitely a priority for me. I posting this while at work right now this has been on my mind but every time I think I'm going to have time to get to email support and all that something comes up.
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Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: Fixed 0007218: Gradient Materials not rendered with gradient Fixed 0007244: Bone positions corrupted on save and reload Changed: minidump files may have be greater, in this case please zip the dmp file before attaching to the bug report (command "zip -j9 dmp.zip *.dmp"shrinks the file up to 90%) Fixed 0007243: saving a project with relationships can corrupt projectfile Fixed 0007242: external modified decals not reloaded before final render Fixed 0007240: Constraints lost on close of Relationshipwindow close Fixed 0007238: PNG plugin bugs Fixed 0007237: Constrain cp motions during modelling rotations not working Fixed 0007234: Freeze after cancel load of missing asset Fixed 0007236: Freeze on missing asset Aslo bug 0007241 Fixed 0007232: Hair properties include several Toon Bias selections Fixed 0007235: Combiner not combining Updated For Security Reasons: External Libraries libpng bump to version 1.6.41 zlib bump to version 1.3 ziparchive bump to version 4.6.9 openexr bump to version 3.2 imath bump to version 3.2 jpeglib bump to version 0.9f
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Hello, I'm sorry this took so long to get back to you. I have been over worked at my real job and working on my continuing education hours. I fixed the stores email.
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What country?
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Installers: Windows: Windows 32Bit Windows 64Bit SDK: v19.0 SDK UpDate Change Log: 0007231: [Materials] Some Enhance plugins not working 0007219: [Particle Systems] Particle Baking and parameter keyframes los on reload of PRJ 0007206: [Particle Systems] Particle parameter keyframes ignored after PRJ save and reload lost on 0007228: [Interface] PWS activity causes crash 0007230: [Materials] Crash and Freezes while making Materials 0007229: [Materials] Creating a material causes program to lock up 0007212: [_Other] Freeze on cancel of missing asset. 0007223: [Dynamics] on Spring Mass causes crash 0007226: [Bones/Rigging] Attached constraints not deleted, if a bone is deleted 0007227: [_Other] Crash on delete of Prop
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Does the Free Trial version allow to save as .AVI?
Jason Simonds replied to Barbie Lynn's topic in New Users
I think you have to have advanced checked to see more -
Hello All, For the past few weeks my work has had major projects and we are short staffed. I have been working almost everyday and have not been able to get to email, support, or the forums. I'm no call Monday but only paper work is planned for me for that day. I'm going to get back on top of Hash, Inc stuff on that day too. I'm sorry to anyone I have not email pr pm'd back that has support questions but I'm working 12 hours a day at my job and really have just been dead tired and every time I think I'm going to have time something new comes up.
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@johnl3dI tested the download again it worked? what happens when you download?