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Animation:Master

Any Clues ? Copy Paste Mirrored Keyframe not working for older models loaded in AM 19.0 + Newr versions


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Posted

Hi All,

 

justed encounterd this while setting up a walk cycle, I grabbed a mesh from a model created in a older version of AM and used it in a new project / model in AM 19.0, when I try to copy / paste key frames mirrored to make a walk cycle in a new action, it doesnt paste or work, it copies fine, but wont paste back mirrored in the actions timeline. If  I make a new model in the same project and create a new action and use the new model, it seems to work fine. Is there something that needs to be set or altered in old version models imported to new versions of AM ?  Model is attached if anyone wants to test it out - its a top hat with bones for animation 

Top Hat.mdl

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Posted

Hi Aldrich, can you post a PRJ using that model with a keyframe you want to mirror?

Posted

Hi Robert, attached below, the weird thing is when you load the old model to create and action, the key frames / timeline interface appear different than with a new model, have tested this in 19.0 / 19.5e, same issue 

hat project.zip

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Posted

Here is my investigation. Tell me if I'm missing something.
   

 

7 hours ago, a.quaihoi said:

 the weird thing is when you load the old model to create and action, the key frames / timeline interface appear different than with a new model

I'm not sure what you mean. You'd have to show it happening.

The TopHat model says it was made in v19 so it's not really an old model, is it?

Is there a model older than v19 that has a problem?

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Posted

Hi Robert, thanks for that really appreciate the effort for the video ! Was driving me nuts, for all these years I just realised the naming convention for copy / paste / flip keyframes, ( which I have not used for ages ), I was thinking that I didnt need to name bones specifically with " Right" , " Left " . . .   then I realised also that previously as you said, everything was keyed manually, I checked some old models and they do have right / left etc. Somewhere along the line, I started to abbreviate Left / Right to just L/R to speed up entering bone names and now I just remembered that I too also stopped trying to use the copy flip key frames, its was done manually, eg copy frame 0 key frames, paste to frame 5 etc - then manually change the pose . . . memory just came back 😁 . . . thanks for jogging it !

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Posted

I only just discovered this feature. It would have been handy to know about it for the last 25 years lol 

There's soooo much I don't know about in AM despite working in it every day for a couple of decades. I still don't know how to make a damn pose slider. Tried multiple times but just don't get it. So I have characters in my movie, made from old assets, with only an open and close mouth pose and the female lead only has angry and surprised eyebrow poses. I figure it forces me to be a better animator and work around all the limitations of the models.

At least the new character Aldo is working on will have named left and right bones so I can try this fancy copy mirrored pose thingy.

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Posted
5 minutes ago, Dylan Perry said:

 I still don't know how to make a damn pose slider. 

If there is an example od seomthign you are trying to do, let us know. it might show up at Live Answer Time.

Posted

hmm . . . somewhere in my memory, think AM98 or thereabouts, the copy paste flip seemed to work - except that you first had to force key gen all bones then then copy / flip paste the keyframes, eg. frame 0 create 1st pose, then go to frame 10 and force create key frames for all bones, then go back to frame 0 and copy all keyframes, then go back to keyframe 10 and then do the copy / paste / flip keyframes. . . that would be why in the video, when the key frames are copied from the first pose to the new pose without force creating all bone keyframes on the seconf pose  - it only copies and flips the bone keyframes from the first frame that have been moved to create the first pose rather than all bones in the model 

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