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Animation:Master

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  1. Past hour
  2. A:M is all-spline modeling. The ways of polygon modeling are the worst way to use A:M. If you don't want to do the things that work best in A:M there isn't much i can do for you.
  3. Yesterday
  4. anim8or had primitives and i used them instead of splines because i barely knew how that worked
  5. If you're trying to make models in A:M by putting primitives together... you're doing it wrong. Insisting on doing it the wrong way won't make the wrong way work. The giraffe tut in TaoA:M teaches essential techniques in modeling character bodies.
  6. sorry if i took long your message didnt show up in my notifs i think, but no. because its too long and as much as i barely like long tutorials or something like that, i dont think that i could use that. i do know a few things about 3d modeling (as ive been a 3d modeler for 4 years using anim8or, only with edited shapes and not splines) but i dont know how this thing works
  7. Here is a WIP thread in which i show many stages of building a simple-spline head from scratch... https://forums.animationmaster.com/topic/48269-paint-fall-image-contest-wips/#findComment-414056 Have you downloaded the "extended data set"? That has many sample characters in it. After you become familiar with how spline modeling works it is very instructive to examine other modelers' splining to learn how common objects are put together.
  8. Follow your nose and bring your A:M questions to Live Answer Time at Noon CST, February 7, 2026! Walt Disney's "Pinocchio" premiered on this day in 1940 . Original trailer... Milt Kahl's Pinocchio...
  9. As far as modeling... Have you done the exercises in "The Art of Animation:Master"? nos. 8, 9, 10 and 11 are fundamental to understanding how to model with splines. 11.5 is about making a face but I don't like that one since it is over complicated for new users and IMO uses too many splines for the shape it is making.
  10. oh back to the topic is there any tutorial on how to make a character with this program or smth (+ IF ITS POSSIBLE TO USE SHAPES FROM THE LIBRARY FOR YOUR CHARACTER)
  11. Not possible. Every window remembers its own setting and i believe the initial default is wireframe
  12. how could i set 9 as the default one whenever a window is opened or is it just not possible
  13. Hi Lucas, You can select the various real-time display modes with the number keys at the top of the keyboard 0 Shaded wireframe 9 Shaded 8 wireframe 7 "default" (objects take on the "Object Render mode" chosen for them in the Project Work Space)
  14. forgot to say that i only did model characters by using basic primitive shapes and editing them. so if its not possible to make/rig characters with primitive shapes then i give up.
  15. hi, ive been a 3d modeler for 4 years using anim8or without any replacement considering that blender didnt seem well for me, i got exposed to this software because of that msdos game that recently has been made and as much as i liked the 3d visuals, i wanted to look and know how it was done until i saw the description saying that the game's 3d graphics were made with hash's animation master, ive been wanting to know how i could make a 3d character and scenes in a short, not long wasting explanation, ive been also wondering, how do i see a different view instead of wireframe? i dont want to keep rendering just to see how it looks. any help is appreciated, if anyone's interested in seeing my anim8or work, please tell me and i will try to post them
  16. Last week
  17. Very nice! Have you got any photos from it? Does it use a standard film frame?
  18. thanks that seems to be working.
  19. Which of those are the unwanted keyframes? Possible work-around, when just pressing the Delete Keyframe button doesn't work... click to a keyframe you want to delete draw a selection lasso around the keyed CPs, nudge them 1 pixel left and right with the cursor keys press the Delete Keyframe button It may take a few iterations of that to find and select all the CPS that are in a key in a complex mesh.
  20. Thanks for looking at it. Let me know what you find.
  21. In my brief test I notice that I can click through and delete key frames in the expected fashion in v18, but not in v19.5 i will look at this some more.
  22. Using v19.5e on Windows 11. Still cannot delete CP keyframes from Smartskin. Please see attached PRJ. Try the Rshin Smartskin. Am creates a CP key before and after the one I set. (????) and I can't delete any. I set keys at 0, -25, -45, -70, -90 & -110. What am I doing wrong? BodyTest.prj
  23. Here is a simple Gerstner wave implemented in just one direction with muscle poses, then one more pose slowly displaces the CPs horizontally so that the wave is not one straight line. SimpleWaves.mp4 Waves015e simple.prj
  24. Kevin brought in a great demonstration of the Gerstner Wave 00:00 Opening chit chat 02:13 Kevin's Gerstner Wave 29:08 Discussion of additive waves with muscle motion instead of bones 36:59 Implementing Gerstner motion with muscle mode pose sliders 53:22 Tiling possibilities 58:05 Cartoon: The Catanooga Cats sing "Birthday Suit" January 3, 2026
  25. Earlier
  26. Hi Rob, I was able to get in touch with Filip and got AM paint installed with no issues. Thanks again!
  27. playing around with Animation Master tonight  

    newguyz1.prj

    1. robcat2075

      robcat2075

      Glad you're back, John!

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