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Showing content with the highest reputation since 12/15/2024 in Posts

  1. Thanks for all the comments guys, yeahh I like the topic of food and drink for an image contest great subject for still life. Finally uploaded my short to YouTube, after many months of hard work, I give you a whopping 1:4 minutes of distraction.
    7 points
  2. Hi everyone, thought I'd share a thing I just made. It's an entry for the Syntax Demo Party 2025 here in Melbourne. Using AM v13, 7 render slaves, about a 24 hour render. I made the music on my Korg Triton with a couple of vintage reverb units. I love the Hash renderer, still looks like oldschool CGI
    6 points
  3. Well here is the follow up to the previous animation Simple Pleasures For those having issues here is the Youtube link: MP4 version: Simplepleasures2.mp4
    6 points
  4. [Mod note: Don't miss the many excellent WIP images above this post!] Okay, it took me a while...I think I worked the kinks out. Here is a test render that I'll probably watch a thousand times and second guess most of what I did (1920x1080 MP4 H.264). It's a quick pan around the room....it looked correct on a few players like VLC and Windows Media Player, but one it was washed out (I'm assuming it was the color correction in that one...it's more geared to viewing EXR sequences). If it looks washed out to anyone, let me know. BreakRoomFlyThrough_04_10_2025.mp4
    6 points
  5. I was nearing the end of my third and final year in Illustration when my teacher approached me with a volunteer assignment outside the usual class projects. In Oakville, there was a summer festival that took place in the 1990s and early 2000s called the Oakville Waterfront Festival. It was a major event at the time, featuring live music, games, food, and craft shows. The previous year, my teacher’s studio had illustrated the festival poster, which featured a 3D rendering of an ice cream cone. Having seen what I was capable of modeling in A:M, he asked for my help in creating a 3D version of the festival’s beloved mascot, "Jake from the Lake." Over the next few weeks, I modeled Jake and his buddy, Fishy, and the rest is history. Below, you can see a screenshot of the final poster, along with the Photoshop revisions my teacher made, including the addition of the ice cream cone from the previous year. It was such an exciting time I had never seen my work in print like that before. The poster was displayed all over the city, featured in newspaper articles, and even printed large scale for bus shelter ads.
    6 points
  6. MONADA3_207_AlCHEM.mp4
    6 points
  7. I thought of a use case for animation:master. A few years ago I started to trace mascots from old dos games to teach myself splines and patches. I worked off of downloaded images and game rips wherever i could find them. I've gotten a little better since i started and I wanted to share some of my work of late. the first batch of models were from 2 years ago. and the red boba fett looking guy is from this week
    5 points
  8. Hi Guys, About 4 months ago I started working on a short animation (keeping up with the Mid Term Goals in my profile 😄 ) I'm getting close to posting the final video, so I might as well get the ball rolling. Will be posting some Time-Lapse videos here in the comings weeks as well. Cheers.
    5 points
  9. Thanks to RobCat for cajolling me out of hibernation. He is such a tireless hero of A:M! I sort of 'dropped-out' during covid... life got weird, as it does. After 35 years in TV graphics (started in film production as there was no computers...) and found A:M around 1997 after seeing a Greg Rostami demo at Siggraph in LA. Had a LOT of fun and always felt like AM was just a toy to be played with. I used it for many years professionally, and after covid and health setbacks I took a break from the business and just did other things and never really went back. I'd like to get back into 'playing' again now. I am inspired by the entries for the 'finish the...' cvontest. GREAT WORKS! I am poking around the forum, lots of memories, great people! Its been 5 years... I'm BACK!
    5 points
  10. Hello All, For about a mount plus I my real job has been taking over all of my time and I had some personal stuff too. I have fell behind on Animation Master stuff. I'm at work now and have a 4 hour drive back to my office. But I'm going to work through email and PM backlog tonight and tomorrow. I'm really sorry about not being around and I'm back at it
    5 points
  11. Hey yall! I've had some trouble uploading images to the forum and finally got around to starting my own html page on neocities: yopachi.neocities.org they give you 1gb of free website and it's super fun to make a simple page using LLM as a helper for the code. The site is just one page for now but I'll be adding my worthy splines are as I go. I even made an animated favicon! did you know you can animate favicons?
    5 points
  12. May you have a festive Ground Hog Day.
    5 points
  13. Hey everybody. the advent time is often pretty stressful. To make it a little funny from time to time, a little advent calendar. Each day a new door will be opened till 24th of December showing a small funny, heartful or just nice video clip to bring you a little joy in this pre christmas time. And if you wonder: Yes, the image is of cause done in Animation:Master. I wish you a beautiful pre christmas time and please remember to check in each day to open the new door of the day: https://advent.targomed.de/adventskalender.php?lan=en Best regards *Fuchur*
    4 points
  14. Happy Halloween Gang! Was able to do something with an unfinished model had kicking around on my hardrive just in time for Halloween. 👻
    4 points
  15. It's spline controllers... see? Rocky42_000.mp4
    4 points
  16. At long last... the results of the "Finish the Unfinished" Image Contest! See all the entries, hear the winners interviewed and, yes... The Big Scratch-Off! Congratulations to the medalists and a BIG THANKS to everyone who entered! Get yourself a soda, fire up the big screen and... FINISH THE UNFINISHED! There was more than one winner in the Big Scratch-Off... you'll have to watch it to know who you are! Send me a PM on the forum and I will arrange to PayPal you your winnings! @Shelton @johnl3d @Goss @Roger @ChuckGram @R Reynolds @Vance G @wedgeeguy @Michael Brennan @svetlik @createo @Madfox @Rodney @Tom
    4 points
  17. 4 points
  18. The Oakville Waterfront Festival poster design for 1999. Reusing the models from the previous year made things quicker but looking back wish I took more time to clean things up, making the models a little less lumpy. Was a fun project nonetheless,
    4 points
  19. here is one I just uploaded to reddit/r/retrocgi I made barney with this idea in my head. sometimes you just got to get an idea out
    4 points
  20. Adjustments to her lips and some wires, Happy Candy Night!
    3 points
  21. Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: New 64bit Only internal imageio based on OpenImageIO some additional fileformats can read and write Read/Write: WebP JPEG2000 JPEGXL DPX ICO IFF PNM GIF Read Only: Cineon DDS RLA SGI Softimage ZFile GIF ICO DPX Tif can load multiimages (like a video) some enhancement for other formats new menuentry for bitmaps "Extended Information", if the format support this some internal fixes in this area too New Hairguides can now be selected from the Projecttree New A new Button for the Grooming Bar "Select Hairguides from Patch", select the all hairguides, which have influence on the patch Your selecting with a mouseclick New 0007246: Invert selection with "border" CPs still selected Menu entry "Invert Selection with Border" , default kay Shift+. (Period) Modified If You add a new gradientkey , the type is now computed from the nearest two other keys means if the other keys are colorkeys , the new key will be also a colorkey recent it was always a percentage key Modified 0007289: Tweak: larger toon line bias values? "Toon Line Bias" maximum value now 500000 "Toon Bias" maximum value now 1000 Fixed 0007303: Bone rotations different in v19.0 and v19.5 Fixed 0007269: Decal not rendering on all patches Fixed 0007295: Primitive Plugin make zero thickness Rings Fixed 0007304: Crash after "Correct Normals" Fixed 0007302: Lasso Line Not Working Fixed 0007301: "Lock IK" property gone Fixed 0007300: Crash After Rotating Bone Fixed 0007297: Sound wave not appearing in PWS Fixed 000728: Animated Camera rotoscopes don't work Fixed 0007265: Backup reports unnecessary file errors. Fixed 0007296: Thermo Gradient is wrong Fixed 0007241: Freeze on missing asset Fixed 0007293: NetRender never renders frames Fixed Save and load keycolor for imageio plugins png and tga Memory leaks fixed for Simbiont plugin Memory leaks fixed for RenderNode Fixed 0007291: Crash after Undo after Grooming Tool Fixed 0007292: Crash after using Hair "Select from Patch" Tool Fixed 0007290: Hair Grooming Density Mode Tool not working Fixed Crash, when Hairguides selected, than changed anything (lengthen, density) and undo/redo or revert project was done Fixed Minor Bug If a picture is save under a different name, the icon and name in the pws tree not changed to the new one
    3 points
  22. Hi Guys, I'm happy to share an animation I've been working on the past few months, I'll try to make a long story short... Since all this Covid 19 stuff things have been different, previously most of my spare time was spent working on fine art projects a lot of work I did preparing for art shows was put on hold and like many people it's been a stressful time. I guess psychologically the best way I've been able to deal with it has been to tap into my silly side and rekindle some of the things that inspired me in my younger years. Using Animation Master was one of those things, it was the first app that got me seriously into 3D and actually helped land me my first job out of college. I made a friend on this forum over 20 years ago (Bud) Mike Lium, we eventually lost touch and reconnected on Facebook even though I wasn't using A:M much or posted 3d stuff he was always a friend... always encouraged me and my art. These past couple months while working on this animation I couldn't wait to surprise him with it. Sadly I didn't finish it in time, and found out he passed away a few weeks ago. So I dedicate this to Bud. Mike https://vimeo.com/417019628
    3 points
  23. I've been messing about with a 'watchfolder' script (in python) that monitors a directory and when it finds a new sequence of PNG images it converts the sequence to MP4 video and moves the PNG sequence to a datetime stamped directory inside a 'processed' directory. There are a number of things that are still rough about the program. Firstly, the majority of people will not install python, set it up, run python programs etc. right? Correct. So, I compiled it into an executable .exe file. That seems to work pretty well. The python script has a watchfolder.ini file where users can quickly adjust settings. If no .ini file is found default locations and values are used. [settings] watch_dir = F:/watch_folder ffmpeg_path = ffmpeg framerate = 24 timeout = 5 video_basename = video max_runtime_minutes = 30 reset_timeout_on_video = true Here we can see: - The script uses a specific directory/folder so that's where the PNG sequence would need to be rendered to - The script uses FFMPEG for the conversion and the path here suggests it is in the users environmental settings. Perhaps better to specifically state where the FFMPEG executable files are located. For example: C:/ffmpeg/bin - Framerate can be changed to allow more (or less) frames to be generated. - The timeout is in seconds and suggests how long the utility waits to see if another frame is being generated. If frames are expected to take longer than 5 seconds to render this value should be increased. - The base name of the output video can be changed here (it's just named video by default and new videos get incremented with a number each time a new video is created (video1.mp4, video2.mp4, etc.) - Max runtime (if set) limits how long the watchfolder program will monitor the folder. - The timer for the max runtime can be set to refresh each time a new video is created so a new 30 minute timer starts. Set to false if a reset of the timer is not desired. The actual python script: import os import time import shutil import keyboard import subprocess import re from datetime import datetime import configparser # === DEFAULT CONFIG === DEFAULTS = { "watch_dir": "F:/watch_folder", "ffmpeg_path": "ffmpeg", "framerate": "24", "timeout": "5", "video_basename": "video", "max_runtime_minutes": "0", "reset_timeout_on_video": "false" } INI_FILE = "watchfolder.ini" def load_config(): config = configparser.ConfigParser() if not os.path.exists(INI_FILE): config["settings"] = DEFAULTS with open(INI_FILE, "w") as f: config.write(f) print(f"[i] Created default {INI_FILE}") else: config.read(INI_FILE) for key, val in DEFAULTS.items(): if key not in config["settings"]: config["settings"][key] = val return config["settings"] def get_png_files(watch_dir): return sorted([f for f in os.listdir(watch_dir) if f.lower().endswith('.png')]) def get_next_video_filename(watch_dir, basename): count = 1 while True: candidate = f"{basename}_{count:04d}.mp4" if not os.path.exists(os.path.join(watch_dir, candidate)): return candidate count += 1 def guess_pattern(filename): match = re.search(r"([^.]+)\.(\d+)\.png$", filename) if match: prefix, digits = match.groups() return f"{prefix}.%0{len(digits)}d.png" return None def convert_sequence_to_mp4(watch_dir, first_file, ffmpeg_path, framerate, video_basename): pattern = guess_pattern(first_file) if not pattern: print(f"[!] Could not determine pattern from {first_file}") return output_name = get_next_video_filename(watch_dir, video_basename) output_path = os.path.join(watch_dir, output_name) print(f"[+] Converting to MP4: {output_name}") try: subprocess.run([ ffmpeg_path, "-y", "-framerate", str(framerate), "-i", pattern, "-c:v", "libx264", "-pix_fmt", "yuv420p", output_path ], cwd=watch_dir, check=True) print(f"[✓] Video saved as: {output_name}") except subprocess.CalledProcessError as e: print(f"[!] FFmpeg failed: {e}") def move_sequence_to_archive(watch_dir, png_files): now = datetime.now().strftime("%Y%m%d_%H%M%S") archive_dir = os.path.join(watch_dir, "processed", now) os.makedirs(archive_dir, exist_ok=True) for f in png_files: shutil.move(os.path.join(watch_dir, f), os.path.join(archive_dir, f)) print(f"[→] Moved PNGs to: {archive_dir}") def monitor(settings): watch_dir = settings["watch_dir"] ffmpeg_path = settings["ffmpeg_path"] framerate = int(settings.get("framerate", 24)) timeout = int(settings.get("timeout", 5)) video_basename = settings["video_basename"] max_runtime = int(settings.get("max_runtime_minutes", "0").strip()) * 60 reset_on_video = settings.get("reset_timeout_on_video", "false").lower() == "true" print(f"👁️ Monitoring folder: {watch_dir}") print(f"[i] FFmpeg: {ffmpeg_path}, timeout: {timeout}s, framerate: {framerate}fps") if max_runtime > 0: print(f"[i] Will auto-exit after {max_runtime // 60} minutes (unless reset)") start_time = time.time() previous_files = set(get_png_files(watch_dir)) last_change_time = time.time() while True: # Check for Escape key press if keyboard.is_pressed("esc"): print("[✋] Escape key pressed. Exiting.") break time.sleep(1) # Auto-exit if timer exceeded if max_runtime > 0 and (time.time() - start_time > max_runtime): print("[!] Max runtime reached. Exiting.") break current_files = set(get_png_files(watch_dir)) if current_files != previous_files: previous_files = current_files last_change_time = time.time() continue if current_files and (time.time() - last_change_time > timeout): png_files = sorted(current_files) print(f"[⏳] Sequence complete: {len(png_files)} files") convert_sequence_to_mp4(watch_dir, png_files[0], ffmpeg_path, framerate, video_basename) move_sequence_to_archive(watch_dir, png_files) previous_files = set() last_change_time = time.time() if reset_on_video: print("[i] Timer reset after video creation.") start_time = time.time() print("[✓] Monitoring stopped.") if __name__ == "__main__": try: settings = load_config() monitor(settings) except KeyboardInterrupt: print("\n[✓] Monitoring stopped by user.") My take is that this option for a hotwatch directory and execution of ffmpeg script would be best added to Animation:Master itself but if there is interest we can pursue this and more. This script only converts PNG sequences to MP4 video but all manner of video formats is possible and even gif animation. The utility currently does not have an interface/GUI but that would be a next step that allows the user to adjust settings in the interface and even opt for different outputs. Here's the sequence I was testing with: video_0017.mp4
    3 points
  24. Digging through my HD again looking for some old projects. I was commissioned at one point by Hash to model Batman, such a fun project, thought now days I would probably model him with half as many patches, always less is more.. especially with splines.
    3 points
  25. Congratulations everyone! Excellent work.
    3 points
  26. Once again I must remind everyone of the sage advice offered by my friend three-finger-Pete ... "If it's explodin' ... Don't be holdin' " ... Have a safe and happy 4th of July! [Mod note: Posted on behalf of password-unremembering forum member.)
    3 points
  27. thats mad ! you got me digging the crates for old work lol , TVC for Doritoes
    3 points
  28. In 2001, I was commissioned by a designer friend to create a book illustration for a novel called Angry Young Spaceman. A few years earlier, I had done the back cover illustration for Flyboy Action Figure Comes with Gasmask by Jim Munroe. For this next novel, I got to illustrate the front and back cover and even created a short looping animation, which we made available as a screensaver. It's always so fun to work on book illustrations and then go into bookstores and see your work on the shelves. Proudly all made in A:M
    3 points
  29. In 2002, my friend Paul and I started our own 3D animation studio using the old office that Streamline Media originally occupied. It was one of the most exciting yet stressful times of my life I never thought keeping a sleeping bag in the office closet would be a good idea until then. We were trying many things to promote the studio, Focus Chaos Inc. so I submitted my Valentine's Hash image contest entry to 3D World magazine and then completely forgot about it. It wasn’t until our friend Steve, who rented us the office came in one day and told me he saw my image in a magazine at the bookstore! I still have a copy of the magazine, 3D World May 2002.
    3 points
  30. Also some old animations created while at Streamline Media. A website header and an animation for a touch screen console. converted to animated gifs so has a bit of dithering.
    3 points
  31. I hope everyone had a great Holiday, and will have a happy new year! Windows: Windows 32Bit Windows 64Bit SDK: v19.5 SDK Change Log: Fixed 0007283: Action lost on PRJ Save Fixed 0007279: Splitpatch gone? Fixed 0007286: Can't select target for Group Constraint Fixed 0007281: DarkTree/Symbiont Materials render blank Fixed 0007285: Importing MDL files will result in "No Name" as the name of the model Fixed 0007280: Imported Materials have no name Fixed 0007209: Texture Sequence as a Decal: Image > Timing > Frame is ignored by final renderer
    3 points
  32. A new render of my third assignment for AnimationMentor, 20 years ago this week. Now with my own trombone sound effects! The assignment was that the ball had to do an anticipation into its first leap, then bounce around the obstacles.
    3 points
  33. My first bouncing ball for classwork at Animation Mentor, 20 years ago this week. Now with sound effects! The assignment was to animate a rigid bouncing ball for at least four bounces. It was OK to have it just bounce in place. I had never really done a rigorously accurate bouncing ball before and I wanted to get this as right as I could. Looking at the time stamps of my PRJs, I see that I spent more than 30 hours on this.
    3 points
  34. One of the places I used to frequent most on the Hash website, besides the gallery sections was the "A:M Users" area. They did a great job making it feel like a community of 3D artists. In 1999, I connected with Paul Sterling through A:M Users after seeing he was based in Oakville where I was living at the time. We chatted via email and when we decided to meet for coffee realized we lived literally five minutes away each other! We were both graduates of the Illustration program at Sheridan College and like many college grads continued to live in the city. Paul was working on pitching an animated series based on a script his friend had written and asked if I was interested in helping out. It was called "Guardian Force" unfortunately it never got off the ground partly because Paul started a web design company with his roommate, where I ended up working for the next few years. With the help of the Wayback Machine, I was able to look back to when Paul and I had our websites linked to the A:M Users pages.
    3 points
  35. Okay....so I have been endlessly tweaking things (I'm still debating the level of bloom). Here is an updated image and I'll post more soon. ------------------- EDIT ------------------- I didn't realize one of my settings was off and made it a little dark...I replaced the original image with the updated version.
    3 points
  36. Probably the most exciting project I worked on while at my teacher's studio (around 1998/99) was the package design for the ATI Rage Fury video card. I remember hearing they wanted to incorporate an eye-shaped ship created by another animation studio, but we got to design the main character, a sexy cyborg girl with a glowing sword. How cool is that! After modeling the character in A:M, I experimented with a few poses until we settled on the render below followed by further edits in Photoshop for the final packaging. At the studio, they had a storage closet for supplies, as well as a collection of old manuals and software boxes. To this day I still think about some of the marketing slogans printed on those boxes. One was for Electric Image (EAIS) which said: "Render Fast, Retire Young!" That was so cool. Another package had the slogan: "Dream, Create, Astound." One of the best marketing lines a software company could use to inspire an artist!
    3 points
  37. Ok, here we go! This is my amateur recreation of ReelFX Murray seen in the Barney show around y2k. I worked on top of the KeeKat bones and fur for inspiration as the same artist (William Young?) may have worked on Murray. All the splines are my own hand (using a Kensington Expert Mouse) and the plug is now a ps/2 mouse port instead of the generic magic one from the show. A:M forum users may use this model any way they like. Just credit me, Yopachi. I'm most active on youtube.com/yopachi I should have a video about it in the near future. Murray the Web-Surfing Mouse 2025 Re Master by Yopachi.zip
    3 points
  38. Absolutely! Barney hate was at a fever pitch by the late 90s. You could find him in mods or fan-games or easter eggs, like in Xenophage: Alien Bloodsport 1996
    3 points
  39. not mobius mp4 version: MOBIUS3.mp4
    3 points
  40. I'm learning to 3D print now. Here is the front face of the medal fresh out of the resin printer. It is printed at an angle to reduce layer lines. Now dried and cured. Printing supports not removed yet. Some will snap off, others have to be snipped off. Medal face. I'm trying to judge if anything needs to be made more prominent to survive the casting process. All of the detail has to fit in the 1mm between the floor and the rim of the "dish". CU of Thom and his paint brush. Layer lines are just barely apparent. They are more like random noise.
    2 points
  41. And here is Power Mad Squirrel and her counterpart, Angel.
    2 points
  42. Fun to participate! Although it concerned pictures and not animations it still was a joy to join. watching out for the next contest. congratulations to the winners and all who entered the contest!
    2 points
  43. Still checking the forum and still have an old copy of am on my computer. I need to start using it again after all these years. I started when am was running on my Amiga 3000. I remember even talking to Martin on the phone once. Not sure if Steve is still around. Great software.
    2 points
  44. Been working on this little guy since AM 98 !! haven't had much time t work on it with workload and life stuff .. . 10 versions later in AM 19 . . some things screwed up but fixed now, new version of Momentum / Perry Animations Rig in place, love this rig, very simple and does the job ! we've got a local animation gathering weekly I think called loopdloop where you send a little loop animation, got invited to submit something by Perry Animation so doing a little 30sec one, more to come soon, need to work on the animation routine those skills have become super rusty
    2 points
  45. In the early 2000s, I was working with my friend Paul and his roommate, also named Paul at his web design company called Streamline Media. It was a fun little place to work filled with multimedia artists, sound engineers and programmers. We did our fair share of 3D work for websites and print. One of our bigger clients was a local company that made CNC router tables. I had the opportunity to model and sometimes animate their tables using A:M. It wasn't until they asked if we could import some of their CAD files that I realized I needed to start learning a polygon modeler like LightWave 3D. That took me down a different path for a few years. Here are some renders I did for the CNC tables using A:M
    2 points
  46. Here is a collection of 22 of the 26 "A moment With Walter Lantz" segments... 0:00 Show 1: Origin of Woody Woodpecker 3:58 Show 2: Drawing Woody with Proportions 8:16 Show 3: Woody's First Appearance 10:52 Show 4: Animal Characters 12:07 Show 5: Drawing with Basic Shapes 16:50 Show 6: Where Do The Stories Come From? 20:00 Show 7: Character Model Sheets 22:15 Show 8: Animating with Emotions and Movement 24:22 Show 9: The Evolution of Woody 26:52 Show 10: The Director's Job 30:56 Show 11: Timing Cartoons with a Metronome 35:05 Show 12: More on Character Movement 37:42 Show 13: How Animation is Filmed 42:17 Show 14: The Animator's Job 46:03 Show 15: Creating Backgrounds for Cartoons 50:07 Show 16: Recording and Timing Voices 52:41 Show 17: The Inking Department 54:28 Show 18: The Painting Department 57:03 Show 20: Further Tips on Drawing 1:01:52 Show 22: Sound Effects in Cartoons 1:05:56 Show 24: Storyboarding a Cartoon 1:10:03 Show 26: Creating New Characters
    2 points
  47. I don't think I posted a link to this yet, but hey, better late than never.
    2 points
  48. Some new models I made lately. For some reason this fidling with game options keep me facinating.
    2 points
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