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Animation:Master

Phil

Craftsman/Mentor
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Everything posted by Phil

  1. WOW! nice color and flow. The feathers look as they come to life
  2. Kelly, This is coming along really nice. Love the characters. I also like Mauldin's work. Can't wait to see it animated. I had something like this happen to me. But it was caused by selecting some other CP's that i didnt notice when working in the relatioship window for a pose slider. Phil
  3. Nice looking frog would be nice to see animated. Your head model looks real good too.
  4. Thanks for your response Rusty. Turned out to be part of a pupil that was not assigned to a group.
  5. Hi all I thought i was just seeing another bone. But noticed this disc showing up in the action window and the choreorgraphy too. has any one seen this before? here's a couple of snap shoots This one is in the action window These are from the choreorgraphy window choreorgraphy window rendered
  6. WOW! looks real sweeeet! great work
  7. Phil

    HELP!

    First the manual that came with AM Here's a good tutorial for detailing a face by Jim Talbot also Barry Zundel's training cd's
  8. Barry said he made the tutorials using 11H. I can't recall the last version i used that it worked in
  9. Well that explains where those extra bones came from Both of these plug-ins are sweet! Corrected those bones like you mentioned and ran both plug-ins, Worked like a champ Thanks so much!
  10. So I need to set my center bones to x0 (main ->head -> spines ->pelvis control main) first? I'll give that a try when I get home Thanks
  11. The Plugin dosent seem to be mirroring the bones correctly for me in 15.0b
  12. -Well, it seems to do the same in the last version 14 release -I reported under Version 15.0b -Yes, I performed the Search and replace step in note pad If i open either the left or right side of the model the bones constraints work fine, it's only after importing one into the other. Its as if anything left/right overwrites the other
  13. Still wont copy over the User properties
  14. Hello, I finally found some free time and have been going through Barry Zundels turtorials. I've come to the section (2nd DVD)where you save the left side of the model and flip the bone structure to the right then save. Then in a new project you open the model with the left side then import the right side into the model. The problem I'm having is it break the other side when it's imported. I've tried both ways importing the left side then the right and vice vesa. This use to work in privious versions. I only have version 15B installed at this time. Any Ideas what I might try? Phil
  15. Yves has a good tutorial on beveling that i used to model some aircraft parts. Theres another one on the forum that used a train model but was able to find it. hope this helps The link listed above was the one I was looking for
  16. You will find this information on page 53/54 of the Technical Reference Manual it explains and shows a good example
  17. These have been entertaining, they seem to just get better. Looking forward to the fourth
  18. If your using Windows and dont have a capture program, select the "PrtScn" button then you can paste it in any paint application
  19. Do you have the Techsmith Codec installed ? He has a link on his site to it
  20. Your project is looking sweet. It looks better and better each time.
  21. noober, looks real good. Nice clean model looking forward to seeing more
  22. I checked all the normals, there all facing outwards Thanks Dhar
  23. Here's some progress, Just a few more things then on to rigging. any comments are welcomed
  24. This is all part of learning A:M and having a character to practice with too. Guess I'll try Barry's approch first then. Thanks Can't wait to see your character in action!
  25. Dhar, Your model is looking real good. I'm still weaking the model I'm working on. I'll be getting ready to start rigging shortly. I've been using TSM ( since it's not being supported any longer) and was going to use Barry's DVD Tutorial to rig it. Is there much difference in Barry's tutorial and the new Squetch rig? John, I'm Two Thumbs up! for a instant rigging button too!(Just like an easy button)
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