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Everything posted by robcat2075
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We didn't have Live Answer Time on the 23rd but if we did you might have seen this ancient Georges Méliès film. Spooky stuff going on!
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Whoops... no Live Answer Time today, May 23 2026! See you on the 30th! Mental block? Bring your A:M questions to Live Answer Time at Noon CDT Saturday, May 23, 2026! Danish painter Carl Bloch was born on this day in 1834. In a Roman Osteria (1866) The Shepherds and the Angel 1879
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Decaling... as distinct from "patch images"? Do we have a decal case that fails in v19.5?
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ANIMATION: MASTER DISCORD SERVER!
robcat2075 replied to LucasGabrielzip's topic in Community Projects
Do we need an alternate to the forum? Is there something the forum is not doing? -
It's so close I can taste it.
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Thanks for fixing that, Jason!
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Too bad there isn't a neighbor kid we can call to go in and punch the button.
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MDL exporter for Blender
robcat2075 replied to nemyax's topic in 3rd Party Programs, Utilities and Products
Send me one of them in a PM -
MDL exporter for Blender
robcat2075 replied to nemyax's topic in 3rd Party Programs, Utilities and Products
I'm not sure what you are doing. You're exporting something from something that is not A:M? -
I'm wondering why a children's book needs to look Noir. If i had to get a dozen images for a children's book... I'd call Rodney! Rodney is very clever doodler. He makes great-looking characters. If it needed to be hi-contrast I'm sure he could do that too. (I hope it's OK that I showed these )
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My hope for Rodney's AI venture is merely that it could do tedious tasks like taking a shape in OBJ form and making a proper lo-density spline MDL of it. I don't want it to be making scenes for me or generating characters, but if it could do the things that don't require creativity, that woudl be useful.
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Why does fur / hair makes the system slow - is it a video card issue ?
robcat2075 replied to a.quaihoi's topic in Open Forum
Short answer, every hair is like three or more CPs whose position needs to be recalculated on every frame, with motion and collisions and stiffness and weight, etc taken into account. A head of hair will easily be more points to track than most character models typically have. -
The extrusion experiments look promising. The colored square stuff is giving it improper ideas about modeling. A next step for the extrusions might be to show it how hooks work and see if it can use them reduce the spline density.
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Why does fur / hair makes the system slow - is it a video card issue ?
robcat2075 replied to a.quaihoi's topic in Open Forum
No, a bigger video card won't help much for particle hair. It's mostly a CPU task. At least, when I went from CPU graphics to a real graphics card I didn't notice a change in such things. I suggest turning the Hair System's Realtime>Density down to as low as you can stand for styling purposes... and turn hair OFF for most modeling and animation tasks. (For any material change, do a Save on your PRJ to force the change to be recognized by its various uses in the Project.) On some computers, the real time appearance and speed MAY change depending on the Tool>Options>Global>Real-Time Driver setting. Try both to see if either is preferable. Like-wise, a Windows Compatibility Mode setting MAY improve some aspects of A:M performance. Those settings probably won't change anything but it's easy to try them. -
The Humble Bundle at the top of this thread ended long ago, but if you were waiting for a new Godot bundle... there is one: https://www.humblebundle.com/books/godot-game-development-zenva-books?mcID=102:69e26bd00c3c8df21d0506c2:ot:5cf2f1707ee2c9297f16ccee:1&linkID=69e26dd023b44f86fa06306f&utm_source=Humble+Bundle+Newsletter&utm_content=cta_button&utm_medium=email&utm_campaign=godotgamedevelopmentzenva_bookbundle
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It is at the very top of this thread
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Have you tried showing it the pre-stitched and post-stitched versions to see if it can learn that?
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That one is pretty good, but how did it know the correct use of five-pointers without a previous example like that?
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4K??? ouch. the resolution for the benchmark is 320x240. The Preset in the first post should set that automatically along with all other parameters
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Damping...
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Another test. 25x25 mesh testT004.mov
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This Fat Guy model is from v6.1 but I recall it working OK recently. Now it has weird patches coming out of him, in both real time and renders. EDIT: there are some unassigned CPS inside his waist but fixing those doesn't end the problem. Can anyone fix it? Fat Guy.mdl
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"Hare Remover" (Frank Tashlin/Robert McKimson, 1946) The only sense I can make of this odd gag where first the dog and then Elmer start eating grass is that it is a reference to the Biblical story of King Nebuchadnezzar going mad and "eating grass like an ox". Those two years of Lutheran confirmation classes were not wasted.