svetlik Posted March 3 Posted March 3 Both grids have same decals applied at 100% yet the surface with the darker materials is affecting the opacity of the decals. Shouldn't the decals be 100% bright (normal)?? Was hoping to apply decals and tweak the percentage to mix with the surface materials but there's no control over it. What am i doing wrong?v v19.5e on Windows 11 DecalTest.prj Quote
Hash Fellow robcat2075 Posted March 3 Hash Fellow Posted March 3 Can you add the image that PRJ will need? Quote
Hash Fellow robcat2075 Posted March 3 Hash Fellow Posted March 3 Hmmm... is there a reason "Diffuse Falloff" is set to 150% in Material1? Quote
svetlik Posted March 3 Author Posted March 3 Yes that was it (I am truly an idiot) and thanks but I have a question regarding a new mystery (oh boy) Any idea what causes these streaks? They show up in the Chor. as well. DecalTest.prj Quote
Hash Fellow robcat2075 Posted March 3 Hash Fellow Posted March 3 I notice they don't appear in a progressive render (Shift Q) or a multi pass render but they do in a regular render. I will look some more. Quote
Hash Fellow robcat2075 Posted March 4 Hash Fellow Posted March 4 Diffuse Falloff controls how fast brightness of a surface declines as the angle turns away from the "hotspot". 100% Above 100% the hot spot can get very small and there may not even be one on a flat surface that isn't aimed exactly right. 150% A color decal exerts no control over Diffuse Falloff so any underlying surface parameter that does gets used. IIRC, It is possible to make a decal that does control Diffuse Falloff if some detailed control of that were needed. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.