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Everything posted by zandoriastudios
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Happy Birthday!
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Character Designs:Tar of Zandoria
zandoriastudios replied to zandoriastudios's topic in Tar of Zandoria
yep, maybe a little too low...good call. Hard to get the t-pose right, since that isn't how I draw him... -
Character Designs:Tar of Zandoria
zandoriastudios replied to zandoriastudios's topic in Tar of Zandoria
New model of Tar, I think that the character is really starting to feel 'right'. It feels good to be back-to-work in A:M -
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Representing action movement with blur
zandoriastudios replied to Eric2575's topic in Work In Progress / Sweatbox
Photoshop? -
Character Designs:Tar of Zandoria
zandoriastudios replied to zandoriastudios's topic in Tar of Zandoria
I studied Aikido for 5 years!--I thought I would slip some in -
Character Designs:Tar of Zandoria
zandoriastudios replied to zandoriastudios's topic in Tar of Zandoria
Yeah--the shield is really like a little buckler. And I think the language for this might just be "RAARRRRGH!!!" (kindof translates as "get him!"). The subtle thing [that I don't know if it will come across] in the boards, but maybe it will in the film: To the viewer, and the bandits, the vultures are symbols of Death (for Tar)--but when the fight is over and the vultures descend on the bandits, it is a little twist of fate: The vultures maybe just follow Tar because he is their meal ticket! ....Death follows him. -
Character Designs:Tar of Zandoria
zandoriastudios replied to zandoriastudios's topic in Tar of Zandoria
Storyboards, Scene 1 http://wp.me/pjM7W-4j If anyone wants to leave feedback on these opening scene storyboards, that would be cool and helpful (where the drawings are crude, keep in mind that it only has to serve as a visual note for me, since I am doing it all).... -
If sprites won't work, how about just an Layer object of a film clip of real flames?
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yep, 127 I tried another experiment, this time doing black and white and a series of grays between 126-129 (still using an alpha, so I can see the undisplaced surface), this time a targa: But still the middle squares displace the surface.... I don't understand I tried Robert's EXR, but to save with an alpha I had to reduce the bit depth...you can see that the 127 gray area still displaced the surface. but the 32 bit EXR behaved properly (but the color 127 is unchanged)!
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the transparency is to help me see the undisplaced surface, next to the gray spot...
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that WAS what the numbers gave me! Are you positive that your surface isn't being depressed slightly? I am doing a test with a 149 and 128 dot on a transparent .png, should see NO displacement (one one of them)...I will edit this post in a moment [Edit] Here is the dots shown as a color map 128 As Displacement 149 As Displacement It seems to me that either the 128 or the 140 should have shown no displacement...But obviously that is not what is happening. Thoughts?
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I see that Photoshop gives me 149 as the number for 50%gray 0 for 100%black and 255 for 100%white. But why is that the case??? ( I always thought that 128 was the middle value)
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Darktree Textures are like that (and it has a node interface), and those materials (simbiont) work in A:M
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Copy cluster off models into a library
zandoriastudios replied to jannus850's topic in Libraries / Collections
Have the Library window open. Have a folder open on your computer with the files that you want to have in the Library. Drag and Drop the files into the Library pane, and it will make shortcuts to those files. Done. -
Troll, faerie fly-fishing...
zandoriastudios replied to zandoriastudios's topic in Work In Progress / Sweatbox
This is one of those things that went off my radar a few years ago.... I'm working on the Tar of Zandoria stuff exclusively now (not even accepting any comissions), so I don't know when/if I will get back around to this.... I did suggest it to Lee in another thread where (i thought) he was looking for ideas for a short...Ken already made a troll. If you make a fairy, then it is really just one set and some props, and ready to go... What about it Lee?, do you want to direct/produce this? it already has concept art and storyboards -
Character Designs:Tar of Zandoria
zandoriastudios replied to zandoriastudios's topic in Tar of Zandoria
I hope not...Each little section/scene seems like it will only be a few minutes..maybe 20 minutes for the whole episode? [i guess it might start to get out of hand...] -
Character Designs:Tar of Zandoria
zandoriastudios replied to zandoriastudios's topic in Tar of Zandoria
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Very nice modeling! Good tip on hooking into the 5 point, and it looks smooth.
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Character Designs:Tar of Zandoria
zandoriastudios replied to zandoriastudios's topic in Tar of Zandoria
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Are you going to upload them to AM:Films?
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I uploaded some .movs, but they aren't playing any sound after conversion....
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I use BULB lights for the skydome.
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FYI: when using multipass, AM jitters the the light position between the passes based on the WIDTH property of the light. This feature happened after the era of Yves' skylights or John's Skycast, so you may not be aware of how it changes things: Try this: a simple 9 light skydome with bulb lights with multipass--You would expect to see the overlapping shadows with so few lights (and that used to be true), But with multipass the jittered positions of the lights create the same effect as you would get by adding additional lights to the skylight rig (equal to the actual lights x the number of passes!).