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A:M Stills (71,316 visits to this link)
363 topics in this forum
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my new company i started working for 2 months wanted a background image for new machines built in house that was to be sold to customers. this was what came out of that. enjoy the background as a freebie from me
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 1.4k views
I'll give you the kindle version of my newly released science fiction "The Spiral Slayer-Book One: Encounters" if you have a kindle, will read it and take the time to post a review on Amazon.com. Post reviews here: http://www.amazon.com/The-Spiral-Slayers-E.../dp/B008STATCO/ Cheers, Rusty
Last reply by rusty, -
- 11 replies
- 2.3k views
I had chance this last week to do a scoreboard 'halftime' animation for my client Belle Tire... one of those things 'for the kids' where the stadium DJ will assign a random seating section to the outcome... and if chosen that section will get a prize... like a pack of M&M's or a free soda. This one was for the Grand Rapids Griffins, a Michigan Junior SemiPro hockey team- and they wanted a 'shell game' with 3 outcomes starring Tireman in an ice-hockey environment... Belle Tire's cartoon mascot that originated in 1922 and whom I have been animating in A:M for the past few years. I started animating the pucks sliding around and quickly realized I was in 'keyframe h…
Last reply by RS3D, -
- 9 replies
- 1.5k views
hi, Any one know a simple way to repeat 11 frames of an automated decal back and forth for 20 seconds? There is no repeat I can see. Thanks, Rusty
Last reply by rusty, -
- 16 replies
- 1.9k views
Dan is struggling to meet a deadline over in another topic so I'm starting this here to collect general advice. For those that feel they can assist him in getting his job rendered please comment over there: Dan's topic Meanwhile... we''ll collect some thought, theories and practices for faster rendering here in this topic so that we can bravely face the next deadline.
Last reply by Kamikaze, -
- 15 replies
- 1.7k views
Okay, here's a silly quesiton... Let's say I have an animated sequence with keyframes in various locations spread throughout the sequence. In other words... it's a real mess. Is there a way to force a keyframe for every bone that has a keyframe assigned to it on every frame of the animation? My thought is that while I want to reduce the number of keyframes I don't want to risk altering the current animation to any great extent. Keying every frame would allow going back in and deleting keyframes while knowing that other keys are still in place. This is an approach I've found to work really well with simulation (such as Simcloth which places a keyfram…
Last reply by Rodney, -
- 4 replies
- 1.3k views
I've got a 45 frame walk cycle. When I drop it onto a model, it's fine. But when I constrain the model to a path, it wants to make the walk cycle around 1/10th its length, like 4.5 frames, so in a 90 frame clip the walk cycle loops around ten times. I feel like I've seen this before but I cannot figure out how to fix it. This is happening in both v 16 and v 17.
Last reply by robcat2075, -
- 5 replies
- 1.1k views
Some may already know it, other may not: The 3We XMas-Calendar is online again. Everyday another video (funny commercials, interesting videos, nice looking stuff) and of course A:M had to do with it too . http://advent.3we.de Have fun! See you *Fuchur*
Last reply by kwhitaker, -
- 5 replies
- 1.4k views
Hi, I have a material that's supposed to create an atmosphere around a planet... however it won't work, its missing something. I need to create a green glow around these non-green spheres. Anyone have any ideas? Going to look at 'material effect' see if that's an option. Other wise I do not know how to make a material extend beyond the sphere it's attached to. Thanks, Rusty
Last reply by robcat2075, -
- 9 replies
- 1.5k views
Steffen Gross tests unique opportunities animate parameters in plugin SimCloth. The original idea was to make a melting objects or breathing. Test: Note: SMART SETTING - i change parameters (Stretch Stiffness & Shear Stiffness) in mode -> BEND TYPE= BEND SPRINGS, BUT!!!! Before symulating i set parameter BEND TYPE = BEND ANGLE Maybe you do not provide a such ways But it turned out great!
Last reply by serg2, -
- 10 replies
- 2.8k views
Here is one of the newest animations for one of our customers done in A:M and AfterEffects. Hope you like it: WC-Wunder - 3d Animation See you *Fuchur*
Last reply by Fuchur, -
- 1 follower
- 10 replies
- 1.4k views
Here's the finished animation for our company Christmas greetings. Like the man said, Season's Greetings! http://www.visualexllc.com/vlexholiday2012...sAnimation.html
Last reply by itsjustme, -
- 13 replies
- 3.3k views
lately i´m experimenting a lot with some sort of fluid simulations in after effects with the help of some plug-ins. these works also involve a:m, so i thought i would post them here. hope you´ll like them... cWFGoeqU1eI NllCg6wyOwc a:m: the ufo & the squid a:m: the helicopter, the girl and the soda can
Last reply by Rodney, -
- 1 reply
- 1.2k views
Every year since 2007 I have been creating a video to hype up our family's annual Carpet Ball tournament. Some of you here may recall me doing my WIP threads every year and im sure everyone was questioning where it was. But probably not I didnt have quite as much time this year to put into it. Next years is going to be far better. I am planning t recreate new models and retire these characters. They have had a good run but its time to make something I am more proud of and would show to potential employers. This year's was just to be more 'epic' and I based the whole video around the song With Great Power by Immediate Music. Very epic movie trailer style music.…
Last reply by NancyGormezano, -
- 1 reply
- 913 views
Hi Everyone, I was thinking of some of the commercials I see in the theater so I thought about making something a bit different. Would like to hear what you think about it. Did 30 sec. in AM then added the other with Final Cut X. Working2.mov
Last reply by robcat2075, -
- 5 replies
- 1.6k views
Plugging away steadily I'm trying to get to grips with smartskin. watched Roberts excellent video and making progress. A quick question though, Do I have to make a new SS for every joint as a separate relationship or, can they all be done in one reltionship ? eg, making an initial SS for right forearm can I make an SS for the wrist in the same window/relationship or does it have to be a new SS/relationship ? regards simon
Last reply by Simon Edmondson, -
- 8 replies
- 1.4k views
I downloaded and played with Gerald (Fuchur)'s GREAT project from here: http://www.hash.com/forums/index.php?showt...cloth+soft+body LOVE playing with this stuff! I find it fascinating that every time I re-simulate I get different results- even with the blocks in the same initial position. BLOX.mov
Last reply by steve392, -
- 4 replies
- 1.2k views
OK folks: I get a error message when I attempt to render an animation. I looked at all the settings I couldn't any place to set anything from 16 to 24 bit. Any ideas? As always, thanks in advance for any advice you can provide.
Last reply by pixmite, -
- 2 followers
- 17 replies
- 3.1k views
A little polar bear I am working on for a personal project.
Last reply by william hennes, -
- 2 replies
- 976 views
I reinstalled the 2008 rig into my model and went to test it. In the action and the chor windows, the toes go missing even though they are present in the model window. Could anyone kindly tell me what the problem may be ? regards simon Winona_A.mdl
Last reply by Simon Edmondson, -
- 6 replies
- 1.3k views
Here's a brief clip that shows the result of a simple 48-patch mesh with two bones + one fan bone used to weight, via the Transfer_AW plugin, a 6016 patch mesh that has only the same three bones. AWsampleH.mov
Last reply by Gerry, -
- 5 replies
- 1.2k views
OK folks I've upgraded to version 17 and having a bit of problem with the help file installation. When I click “Help” sends me to a download link. So I download the file and unzip it into the main AM directory as per the instructions. Now when I click “Help” I get and errored browser page saying that it cannot get to the internet??? I think I'm missing something simple here. Can anyone enlighten me please? Thanks in advance for any advice you can give. Pixmite
Last reply by robcat2075, -
- 8 replies
- 1.5k views
In the past I have posted about 3D printing from A:M, however, this time I thought I would show some of the work from my day job and how A:M plays a big part in it. We recently finished work on ICE AGE LIVE. An ice show that will be touring Europe for the next few years. We designed and built the large puppets and costumes for the show. In order to reproduce the characters as accurately as possible, I took the original animation geometry from Blue Sky Studios into Animation Master, and after a bit of modification to fit human performers where necessary, I patterned directly off the digital character within A:M to create flat patterns for our fabric department …
Last reply by Rodney, -
- 1 follower
- 13 replies
- 2.8k views
It's been awhile since I have posted in the forums, but robcat2075 informed me that some of you might find these current projects of interest. Last year I bought myself a Thing-O-Matic from Makerbot.com, and have designed most of the things I have printed on it with A:M. This is a photo of a Lightcycle model I originally modeled in A:M about 12 years ago, then updated into a model kit you can download and print from Thingivers.com. Lightcycle at Thingivers.com Today I have finished one of my steam engine models, fully designed in A:M and them printed on my Makerbot in ABS. The only non-printed parts are one spring and a few machine screws. I ha…
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 2k views
Hello ... I would like to announce a new game that I created called "Izzy the Busy Squirrel". It is a simple puzzle-strategy-memory game. All of the models and animations were created with Animation:Master and then exported with the AMXtex plug-in exporter created by Chris Roy (plus some other converters as well) ... If anyone is interested, I do have a demo version of the game you can download from my website as well as a video tutorial of how to play. Please visit ---> http://www.pencilwedgees.com and select the "GAME" link to find out more. Please note that if you are running Vista or 7 that you MAY need to also install DirectX 9.0c ... I do have some trouble shoo…
Last reply by johnl3d, -
- 10 replies
- 2.2k views
Hi guys So based on my previous Minecraft thread I guess you already know that I am a Minecraft addict I've just made a new Minecraft scene where I've played with Newton some more. Not sure how many of you have played Minecraft before, but in the game the Creeper explodes and may kill you. In my version the Creeper is kind of broken Let me know what you think https://www.youtube.com/watch?v=nuECWItyqk Frame from the animation:
Last reply by Simon Edmondson, -
- 11 replies
- 1.3k views
Just bought the AM v17 web subscription. Tried activating it, got the following error:
Last reply by Rodney, -
- 1 follower
- 10 replies
- 1.7k views
HERE is how the candle finished-up once I pulled the plug (stopped dinking) on it. The project file is available in the Contributors Cue for the interested. http://amfilms.hash.com/video/5299/Candle Wow, A:M Films did a number on it... 4X3'd it. Ow. HERE is the link to the project in the CC. http://www.hash.com/forums/index.php?showtopic=43698 candleAM.mov
Last reply by jason1025, -
- 1 follower
- 13 replies
- 2.2k views
hi all, here is a preview of my new shader that i am developing. its a physical sky shader based on "preetham´s" paper. at the moment it is only an ambient shader that can be applied on an "environment sphere" for background renderings. it can be controlled by a light or by date, time, longitudes and lattitudes. i hope it can be also implemented for sampling an ambient occlusion environment, so that we also have one more option in the "global ambience" slot... Physical Sky Update!: Physical Sky Update
Last reply by mtpeak2, -
- 36 replies
- 2.7k views
I know there is a text/type tool in AM but, could someone kindly point me to it ? Also, In the past when I installed AM the help file was installed too. It seems to do so on PC's but hasn't on the Mac. Could somebody tell me howto do it so I can stop asking simplistic questions ? Thank You regards Simon OSX 10.68 V15J
Last reply by Rodney, -
- 3 replies
- 1.1k views
Is A:M supposed to automatically re-size the images in an image sequence when it imports them? The images were rendered out at 1280x720 but as soon as they get imported back into A:M they become 864x480 and so far I can find no way to stop this or chose what size the exported movie will be played at. I seem stuck with 864x480
Last reply by markw, -
- 2 followers
- 64 replies
- 13.5k views
hello hashers, we've just finished the summer commercial for SATURN. check it out... a short description: Finally! The Smith family is longing for relaxation and out for holiday adventures in the "GEILLORCA" bargain oasis. One thing's for sure - their neighbours will be envious... greetings, mike and jo and the crew
Last reply by jo b., -
- 1 follower
- 13 replies
- 2.4k views
Wanted to share a little show-and-tell. I just finished the second of a series of TV spots for a Michigan medical facility. The agency is using stylized artwork/illustrations in print and billboards and wanted to expand the look and style of them into :30 TV spots. My task was to try to make the illustration hold its own and be captivating for an extended amount of time, via animation. The way I went about it was to use A:M as a sort of 3D compositor to add dimension and movement to the image. By deleting all of the lights and using 100% global illumination and setting each layer to 'flat shaded' and 'no shadows' renders were quite swift. I used After Effects before and a…
Last reply by thejobe, -
- 1 follower
- 10 replies
- 2.2k views
I did this quick and Dirty It is a 1 pass multipass but I did it twice for both sides http://youtu.be/p-WYd5ruqQs
Last reply by jason1025, -
- 8 replies
- 2.3k views
If i pass any arbitrarily shaped object through another surface (lets start with something as simple as a plane) how can i capture the shape of the intersection on that surface at any moment? For example, the intersection of this torus with the plane would be a couple of ovals. How could I capture that? I can sort of get the edges of the object as they pass thru the plane by putting an orthogonal camera very close to the plane... TorusThroughPlane.mov ... but it misses pixels and I'd really like to have the shapes filled, not just the outlines. I'm trying to find a way to better simulate the disturbance an object makes immediately arou…
Last reply by serg2, -
- 2 replies
- 981 views
Hi Freaks! I was wondering how you would rig this chain (see attached image). It's going to be a dancing guy so it will pretty much have to swing around his neck and things like that. Cloth? Newton? bone-chain? All ideas welcome, and thanks in advance for input!!! Elm.
Last reply by Elm, -
- 7 replies
- 1.5k views
Hash_History.PDF found this sorting old magazines
Last reply by Fuchur, -
- 27 replies
- 3.2k views
Hi! I'm still working with the music but it won't change much. I'm still working on the brief voice but this won't change much. There are a few quirks to correct but this is the form for the finished product. I want you to compare it with anything Hollywood and professional studios put out and, if possible, tell me where I fall short. Please, tear it to pieces! http://www.youtube.com/watch?v=0yXteHySTok...eature=youtu.be Enjoy! Rusty
Last reply by rusty, -
- 17 replies
- 2.6k views
For Red Squad one of the things I have to do is "trash" some of the bridges. By that I mean I gotta do battle damage. So one of those things that comes with Star Trek bridge battle damage, are things like hanging electrical cables, hoses and stuff like that. Now my first instinct obviously would be to just model it, however, that'll be kind of stiff and in scenes where things explode, these cables and hoses and stuff will probably need to swing and things like that. So I kind of got to thinking about some of Robert's rope tests and stuff like that. What do you guys think is the best approach for this sort of thing?
Last reply by Elm, -
- 7 replies
- 1.5k views
I retrieved this c. 2004 work via the Wayback machine and felt it ought to be seen again. That's genuine A:M hair, expertly done. Great work Phil, where ever you are!
Last reply by mouseman, -
- 10 replies
- 1.8k views
I saw an article about this very unusual strain of corn that has multi-colored kernals and tried to see if i could make something that hinted at it:
Last reply by Dpendleton77, -
- 17 replies
- 2.7k views
Anyone having issues with rendering out images from within A:M 16 or 17beta 2? No matter what I am trying, it crashes 80% of the time. I have tried different settings, different models, different projects. I have tried png, exr, avi (of which I get a v16 error in v17??) so I have no other idea what it could be. And to top it all off, I was rendering several images just over the weekend and no problems. I have not installed any software between then and now. I have rebooted several times, ended unneeded tasks, etc. I'm at a loss. Just wondering if any known issues. Thanks in advance.
Last reply by Fuchur, -
- 2 replies
- 941 views
I attached a camera to the top of one of my metal cloth crashing cars so you can take the plunge... CrashCamH1200.mov You can see more falling cars in my "Crunch!" thread.
Last reply by John Bigboote, -
- 13 replies
- 1.7k views
I'm making a model for a student ( although I'd rather be animating ). Its of a lunchbox and she wants a foil top to it that will peel back, like the top on a yogurt carton. The top surface is for her graphic but she wants it to be like a shiny foil on the underside. I don't have a lot of experience with materials or surface settings, can anyone suggest a way to get the aluminium foil type effect ? regards simon
Last reply by robcat2075, -
- 1 reply
- 885 views
As far as I can tell a sprite particle system that use an image sequence will draw all particles with same frame of the sequence at any one moment no matter how long since a particular particle was born. Is it possible to make each particle start at frame 0 upon its birth?
Last reply by johnl3d, -
- 6 replies
- 1.8k views
I need to rotate a decal 90 degrees but I can not see how to rotate a decal?
Last reply by PF_Mark, -
- 16 replies
- 2.5k views
Hi Everyone, I was wondering how the DVD version of A:M worked as I'm thinking of buying a few copies for the game studio. I realize the web subscription one is only good for a year and then it's gone. I was wondering if someone was able to put the exact differences here so I can make a choice as to what way I'm going to go. Unfortunately, I was unable to find a feature comparison on the site anywhere... Thank you everyone.
Last reply by Kombowz, -
- 22 replies
- 4.6k views
We are looking for a entries to the v17.0 mascot contest the deadline will be 03/31/2012 please email all entries to support@hash.com I’m sorry this is so late but and if the dead line is short. I'm sure I forgot something so if you have any questions please ask. I will also be working on a better voting system then what was used last year. Rules: All entries must be modeled and rendered in A:M. Third party paint programs like Photoshop can be used for painting texture decals By submitting your work, you are granting Hash, Inc license to reprint the work, including but not limited to promotional material, cd/dvd covers, splash screens, web sites, and articles …
Last reply by Jason Simonds, -
Curl!
by robcat2075- 15 replies
- 2.6k views
Another one from the department of "They Said It Couldn't Be Done." A complex curling and uncurling motion with a changing axis... Curl.mov
Last reply by John Bigboote, -
- 4 replies
- 1k views
Original.tiff Working on an I Mac with OSX 10.68 and V15J a problem started yesterday which has me rather perplexed. I imported a model file from the CD as reference for how to lay out the splines. Selected the group skin colour in the PWS and got the following result when I hid the non selected. Missing_splines.tiff I've tried it on my own models and its not quite as dramatic as that but it does appear to mis out cp's and splines when I copy and paste. Is this a corruption problem, would it be best to go for a fresh install or is it a known problem ? Its not one I've encountered before Any help would be greatly appreciated. regards simon
Last reply by Gerry,