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A:M Stills (71,316 visits to this link)
363 topics in this forum
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- 2 followers
- 232 replies
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[MOD NOTE: Don't miss the many WIP images throughout this thread!] Hello friends So I have finally started a personal project I have wanted to do for a very long time. It has been put on hold several times due to lack of reference. The model I'm working on is Nidaros Cathedral (Nidarosdomen), which is an very beautiful cathedral in downtown Trondheim (20min bus travel from my home). I have just started modeling the west front. Even at this point I have no clue on how much work I have taken upon But I love every part of the process from Wikipedia from Wikipedia updated 10.09.10 …
Last reply by thejobe, -
I'm working on a new project, a music video for a song called "Cicak" by an American musician in Singapore. this is just a quick animation test using Squetchy Sam and a snippet of the song to warm up my animating skills. Just body animation so far, no face work. Comments if you like. SoloTest_h264.mov
Last reply by largento, -
- 5 replies
- 1.2k views
Has something changed, when i try to sign in to the AM: community a get an error
Last reply by Fuchur, -
- 10 replies
- 1.4k views
I've found a case where running a simCloth simulation while looking in the Camera view is a problem. A simulation that would run in a reasonable time if I started it from a Birdseye view would get bogged down with many tens of thousands of "collisions" (see lower left corner of the screen shot) to try to solve if I started it in the camera view. My experience is that anything more than a few hundred collisions is a sign of a simulation going bad and 30,000 is pretty much crazy stuff that has gone off the rails and will never finish properly. For simple situations like "Wave the Flag" I don't think Camera View will be an issue, and if you have created…
Last reply by robcat2075, -
I've been working through the Barry Zundel videos but keep running into a wall. I've learned a ton, but I think my time will be better spent getting back to the "Nightcallers" trailer. I think I sort of understand rigging better than I did before, but in the videos he encounters occasional problems (mostly with Compensate Mode and parenting hierarchy) and it just gets my mental knickers in a twist. I don't need the rigging knowledge for "Nightcallers" since I use The Setup Machine, and I am making good progress on modeling Biff, so it's back to them lovable bugheads for the nonce!
Last reply by NancyGormezano, -
- 3 replies
- 924 views
Houston, We've Got a Problem. Lathe tool isn't working correctly... It is unaligned (???) am I doing something wrong ? lathe.mp4
Last reply by Xtaz, -
Fixing stuff
by agep- 14 replies
- 2.4k views
I am no handyman. Give me a hammer or any kind of powertools, and I have no clue what to do with them. However, give me a broken PC and I can fix it! So when people ask me if I can 3D print them some parts they are missing I usually take upon thchallengege, because that means I can use Animation:Master to fix real world stuff In this case someone was missing one of the brackets for their baby safety gate Here is the one bracket they have: Missing bracket: Using a slide caliper and the original bracket I was able to recreate it in A:M fairly easily: The bottom right version shows it with support material. The bracket got printed in standin…
Last reply by DJBREIT, -
- 3 replies
- 802 views
I'm currently running 16.0a on my office pc and 16.0 on the Mac at home and the one difference I've noticed is that the Mac version render times run rings around the pc version. Last week I was rendering a shot from "Nightcallers" that I started at the office but it was averaging five and a half to six minutes per frame, so I cancelled it and continued on the Mac when I got home. There the very same frames were rendering at a minute and a half. So I'm left to wonder if it's the platform or some crucial difference between 16.0 and 16.0a.
Last reply by robcat2075, -
- 2 followers
- 84 replies
- 11.9k views
Hello forumites! We finally fully (hell, is there something like "fully"?!) explored the possibilities of A:Ms import/export capabilities, and combined the essential and unique A:M features with other packages, especially for rendering purposes. Here are our latest commercials. Note that all Characters have been modeled, rigged and animated in A:M, whilst being rendered in either Modo or Mental ray. It's Steffen gross who made this workflow possible, and he deserves lots of respect for his genious work. All the best, and lots of greetings, Elm.
Last reply by chucky, -
- 2 replies
- 1.1k views
The scene isnt complex or involve too much movement, no multiple passes, nor particles. Just an empty room with a single light source, yet I get this error 010. If its taking too much memory 2gigs, im wondering then why it only takes 3 minutes a frame to render. not sure why the program gives terms like exception error when it doesnt describe what the actual issue is.
Last reply by Sean delgatto, -
- 6 replies
- 980 views
I am developing some variations on a simple character and had some pose sliders set up for things like eye and mouth movements. The body was retained and a series of heads developed for the changes. Even though the original CP's have been deleted and replaced by those on the new heads, the old pose sliders remain when I try to set up the new relationships. I deleted the appropriate sections in "Relationshhips" but the sliders remain when I try to use an action to test the figure. Can this be changed or do I have to live with it ? Thanks for any help you might be able to offer. Regards simon
Last reply by Simon Edmondson, -
- 4 replies
- 1.3k views
Noticed a glitch, I have a character that is being tossed into frame to be comp'd in to back ground. When character is not in frame to where it is a blank back ground it takes 2 hours to render each frame when there is nothing to render. Yet once he is in frame it takes 45 seconds. So I usually have to follow him with the camera and then After effect it back to how it would have originally looked. Anyone noticed this or know why? VS 13 OS XP SP2 2 gigs of ram 2 TB of HD space
Last reply by Sean delgatto, -
- 7 replies
- 2.2k views
Hey - I took a chance to do a job today with the new 'Snap To Surface' tool, and it saved the day! Don't know how I woulda done this without it. Shawn Rogers asked if I could model this 'NEWFANGLED' soccer ball(ref photo) for him... at first I though- NO WAY, but then figured the S2S tool may help in the process and it could be a good test for it. Plus I love the challenge, the ball looks SO simple, yet it is really QUITE a modeling dilemma. 1st- I lathed a really dense sphere and exported it as an OBJ. Then imported it into the chor as a prop... this was to be the surface for me to draw on, activating the S2S function. A couple false starts, a couple rounds of …
Last reply by Fuchur, -
- 8 replies
- 1.4k views
In several chors, My Midge model won't show its bones in skeletal mode or cp's in muscle mode. If I pick through the bones in the pws I can manipulate them but that's really slow and cumbersome. The other models I've checked seem to be okay but this one keeps acting up. is there something I'm overlooking that would cause this to happen?
Last reply by NancyGormezano, -
- 5 replies
- 1.3k views
I used AM waaay back, now I'm thinking of getting back to it. But I need to know if I can export to a particular game engine/platform, Panda3d. I see Patchwork3d exports directX, this is perfect (or so I hope) as Panda3d has import capabilities for DirectX files. But before I plunk down the cash, does anyone have a character I could do some testing with? Anything with some simple animations that have been exported into DirectX with this plugin? If anyone could send me one or direct me to a download, I would most appreciate it, thanks! Martan
Last reply by martan, -
- 14 replies
- 2.5k views
I am wondering, will it be possible to use AM v 16 to render a city, say with like 100 house, cars, having textures and so on. Any answer from the admin guys.
Last reply by Fuchur, -
- 17 replies
- 2.7k views
I was just watching a tutorial on Trapcode Form 2 for Adobe After Effects... it now lets you apply it's effect to an obj, and an obj sequence. Cool! Any ideas how I can get A:M an animated OBJ sequence out of A:M? Is this a possible feature request? Here's the tutorial: http://www.redgiantsoftware.com/videos/get...arted/item/258/
Last reply by Elm, -
- 1 follower
- 21 replies
- 2.6k views
This uses the Microsoft Xbox 360 Kinnect. http://davidleonardtv.wordpress.com/2011/0...rial-with-code/ Any ambitious programmers with some free time could make a plug-in for the new AM that has retopo tools. Be pretty convenient to scan in an object into the model window. Maybe even capture the surface colors for reference bitmap as well.
Last reply by robcat2075, -
- 1 follower
- 0 replies
- 835 views
Good news As I have been working on comparison videos for a prospective new feature in AM called AMA aka A:M Anseres, I have been intercepting issues new and old and making AM reports for these issues. Attached is 1 such issue that will be corrected in AM V17 Light_Kleig_Option_Volumetric_Brightness_.mov
Last reply by jason1025, -
- 12 replies
- 1.9k views
Hello , my fellow Hashers , My yearly christmascard is a fact ! I have injoyed it a lot using this fantastic program! (My dear wife has done the snow in photoshop.) Made in version 13,00 You like it ? Comments please ? Greetings , Marc , ( a greatful Hasher )
Last reply by kwhitaker, -
- 1 follower
- 7 replies
- 2.6k views
Yet another model in the Thomas & Friends family Percy the Small Engine *edit* I am going to lower the reflections in the body in future renders
Last reply by robcat2075, -
- 11 replies
- 2.8k views
Is not 2012 the 25th anniversary for Hash? Since 1987?
Last reply by Elm, -
- 1 follower
- 5 replies
- 1.3k views
Hi friends .... I developed a rig to use with BVH motion. For each bvh I have to setup the same constraint to the same bones to the same links(bvh "bones"). Since the name of the bones are the same (my own rig) and also the links(bones) of the BVH are the same(name). Is there a way to export these instructions of constraints and then import them into a new action, using the same rig with a different BVH (diferent movements but with the same "links" (names)). Do I made myself clear? I attached the rig represented by solid structures Bones_to_bvh.mov
Last reply by John Bigboote, -
Tying knots
by serg2- 14 replies
- 2.2k views
+ Project UZEL2.prj
Last reply by TheSpleen, -
- 3 replies
- 931 views
I've encountered this intermittently in version 8.5 and it has appeared again in this new version. I'm modeling a Nieuport 17 and the wheels have become square in modeling. It renders as a circle, but then goes back to a square. Can anyone tell me what I have done and how to undo it? thanks...
Last reply by Fuchur, -
- 1 follower
- 18 replies
- 2.7k views
I was reading de Rodney's post about WIP banner in the jobs forum... and I thought of a project based in wood gears and perpetual motion machine .... here is it ... no keyframes in this animation as you can see in the image below ... all moviments are based in expressions. I'll post the project tomorrow ... it's on my office's machine. engrenagem.mov
Last reply by Rodney, -
- 1 follower
- 3 replies
- 930 views
Hi friends .... I'm working with another mechanical model and remembered me one issue when I was modeling the Camaro.... when I use copy/flip/attach tool, the attached side, have its bias completely messed. check the video. Anyone else ? camaro.mov
Last reply by Fuchur, -
- 7 replies
- 1.4k views
Nothing earth shattering; just a different way to layout patches based on the idea of retopolgy; i.e. using an existing model as a template for a new mesh. The first image shows the original model - the red hood of a 1955 Chevy truck - modeled by Stian and generously lent to me. As you can see he formed the surface in the typical fashion by drawing splines along the major contour lines. But as usual when you have a cylindrical/spherical detail in a rectangular surface you can't avoid generating 3 and/or 5 point patches; which, as you can see in the second image, sometimes are not realistically smooth no matter how much you tweak the bias handles. Believe me I tried. …
Last reply by R Reynolds, -
- 2 followers
- 125 replies
- 17.8k views
Character was inspired by a cat we met over thanksgiving. Poor domestic long hair kitty had been given a lion cut by his owner. Was pretty funny. I also wanted a new character to build, learn from...was getting tired of stealing from others. Have to finish rigging, weighting, texturing, yada yada. Not happy with my IK legs. Will be looking at 2008 rig legs and try to incorporate something similar. Not finished with face rig. The mouth whiskers are giving me fits rigging wise. Can't quite figure out how to weight, bone so that when upper nozzle moves, the attached ends of the whiskers move appropriately. Have to add an easy to use tail rig. Have been…
Last reply by NancyGormezano, -
- 5 replies
- 1.6k views
Friends ..... My eyes must be deceiving me ... where do I disable the gravity in the particle system (streaks)?
Last reply by Xtaz, -
- 5 followers
- 150 replies
- 24k views
Some of you might remember a long time ago I announced my new project entitled 'Briar Rose'. Well, after many years I've finally got together enough shots to make a trailer. Actually, the first 3 minutes is more a teaser for the rest of the short. And of course everything (3D) done in Animation Master, versions 8.5 to 11.1. Here are the direct links: http://www.hash.com/users/milos/BRIARROSE_SMALL.mov mp4: BRIAR_ROSE_h.264AACb.mp4 mov: BRIAR_ROSE_h.264 AAC b.mp4 You have the option of a large Quick Time movie at 81 Mb (800x450) or a small one at 12…
Last reply by jakerupert, -
- 22 replies
- 2.2k views
Quick question as I am pondering upgrading right now to version 16 from 12 ---what is status of the usable plugins in version 16 compared to what I might have had in 12 . Thanks again for all the advice and help so far guys. Rich
Last reply by Rodney, -
- 2 followers
- 106 replies
- 15.1k views
Well, since I posted my Spider-man pic for the Image contest awhile back: Old Spider-Man Pic I got comments that my proportions were all off. Well, they were right on the money there. I never realized that I suck when it comes to making well proportioned humaniods. I decided to break out my old Poser program and make some rotos of a human male (front, side and back). If anyone would want these, I could zip them up and post them here. I brought them into A:M, and modeled according to the size and shape of the rotos. So now if my proportions are off we can blame Poser . Down at the bottom is the attached picture of my new Spider-man WIP from the fro…
Last reply by TheSpleen, -
- 4 replies
- 1.1k views
Am I missing something? Load this PRJ, select the camera in the chor, look at its Fog Start and End distance properties... CameraFogTest.prj The Start is keyed to go from 100 to 200 to 400 cm the End is keyed to go from 1000 to 2000 to 4000 cm... the curve editor seems to show the curves right but all the camera's properties display is the initial values of 100 and 1000 they should be showing continuously updating values, right? Yes, i have "Use camera settings" checked.
Last reply by NancyGormezano, -
- 3 replies
- 846 views
Here's some strange behavior I discovered over the weekend, although it was on the Mac and I haven't tested it on the pc side as yet. With toon render on, and a hole created with a Boolean cutter, when an object is viewed through the Boolean cutter hole the object has no toon lines. It's a minor problem that I can solve at the compositing stage but I wonder if it's worth an A:M Report? On the other hand if anyone has anything to add that would clarify this that would be nice too.
Last reply by Gerry, -
- 2 replies
- 822 views
Doing the renders for my music video, all with toon lines, and no matter how I crank up the specularity settings I cannot seem to get any kind of specular highlights. Are they mutually exclusive?
Last reply by Gerry, -
- 1 reply
- 746 views
Has anyone else noticed an odd habit of patches only showing their inside surfaces in Shaded Wireframe mode when trying out CP waitings in an Action Window? All is well until you start to move something. Makes it really difficult to check for correct mesh deformation and spotting any poke through if there's some underlying mesh. Doesn't always happen but it dose seem to happen a good 90% of the time for me. Using v16a and 15j+ on Mac 10.6.8, with an i7 & 8GB RAM Patches_In_Action_Windows.mp4
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 1.8k views
please does anyone know or have a tutorial on vedio rotoscoping.
Last reply by petokosun, -
- 5 replies
- 1.6k views
I occassionally get this security alert when browsing here. A:M16a is usually running in the background so I'm not sure where this alert originates but I am wondering what it is.
Last reply by Glob Studios, -
- 7 replies
- 1.5k views
Hi friends I am proud to present my new website. It is all about free textures and HDRI environments. I have put a lot of work into the content, and I hope to add more regularly. The textures are high res and tileable. The HDRI's are also high res, and comes with matching backplates www.nordicFX.net also feel free to follow me on twitter where I am going to post updates: www.twitter.com/nordicfxnet If you spot any spelling errors or bad sentence structure/wording, please let me know Best regards Stian
Last reply by Gerry, -
- 10 replies
- 1.7k views
All of my choreographies are all of a sudden not rendering properly, especially in reflections. I don't know what went wrong, but if I can't fix it, that will be it for me an A:M. I'm hoping I accidentilly hit a setting or something that is now screwing it up. I would like to restore the default settings, but don't know how. I've already made sure all my reflection settings were good. I also uninstalled and reinstalled. Please, any help is appreciated and needed. Here's a quik render of spidey in a new chor and in the chor I've been using in my Spider-man thread. Jeff B. EDIT: Please ignore this stupid post. I don't know how but somehow I had fo…
Last reply by mouseman, -
- 10 replies
- 1.5k views
My short film "Garrett" ( http://www.hash.com/forums/index.php?showtopic=38926 ) was selected to be shown at the Hyart Film Festival this August. I just found out, now I have to figure out if I wish to go all the way out to Lovell, Wyoming to attend the festival. =) Yay. http://www.imdb.com/title/tt1867548/ http://www.wyomingtourism.org/overview/Hya...Festival/533108
Last reply by frosteternal, -
- 7 replies
- 1.5k views
this has been a curse for me, making some files never reopen. Everytime I use the same chor or model it adds rotoscopes that are severly slowing me down. Any quick fix? Cause at this point I am ready to delete a months work.
Last reply by robcat2075, -
- 7 replies
- 1.6k views
I was just wondering if Hash had any plans to update their import / export plugins and perhaps add some. I would be interested in an FBX export/import plugin as it's one of the standards and something I require (As I'm sure I'm not the only one). If not soon or not ever, I was also wondering if there was anyone else in the community that works with DX Studio and or Unity 3D and knows of a nice transition to use Animation Master in their game development pipeline. DX Studio uses .X files however I'm not to sure if the export is 100% compatible as I've not had much luck with it. This could be due to me not knowing what options I should be selecting as output…
Last reply by John Bigboote, -
- 5 replies
- 1.1k views
Here's a scan of an article I got into the current issue of The Cartoon!st, the newsletter of the National Cartoonists Society, about doing the Plympton Animation Jam. Got a plug for A:M in the photo caption.
Last reply by Meowx, -
- 1 follower
- 76 replies
- 9.2k views
I like the contests that we have on here, although I myself have never particapated, I do enjoy seeing what the members around here come up with. Very inspiring!!! So I'm wondering how many people would be interested in having a contest each month? Strictly animation though. No stills or anything like that. In case your wondering I got this idea from the 11 second club, a website that also has a function like this. Its pretty dang great to see the work that comes out of this. The rules would be simple. Me or another member can choose a small 10 second clip and then members can animate something to go along with the clip. Segments must be rendered out completely. Sets an…
Last reply by fae_alba, -
- 3 replies
- 961 views
Was fooling around with my penguin model doing some test moves after working on tutorials earlier. Noticed something funny when moving the bones - there is like a ghost image of the bone in its original location. Not sure why this is happening. Maybe I need to switch to Opengl as opposed to direct3d drivers? I am running AM on the integrated GPU and not on the Quadro, so I don't think the Quadro is causing problems. Anyone have any thoughts? I've uploaded an example of what I am talking about, here and in my WIP thread. These are not extra bones, but some kind of display issue.
Last reply by HomeSlice, -
- 8 replies
- 1.8k views
Has the Setup Machine 2 been dropped from compatible plugins? I copied the TSM2 files to the HXT folder in A:M16 but they are not available from the plugins menu now. I haven't seen an official statement regarding TSM and A:M16 so I'm not sure if this is an issue for A:M Reports or if this is normal behaviour for A:M16. Any clues?
Last reply by Paul Forwood, -
- 4 followers
- 23 replies
- 2.7k views
Bouncing ball is the atom on which character animation is built. Would there be interest in such a class? It would be about 4 or 5 lessons, each one focusing on some small element and building on the previous ones. Unlike a series of tutorials that are just out there, it would be an online class where everyone is doing the same exercise at the same time. Hopefully being able to do a proper bouncing ball will enable you to more critically assess your other animation efforts and avoid elementary problems.
Last reply by Roger, -
- 7 replies
- 1.6k views
look familiar to anyone whose_models.zip
Last reply by jirard,